Karmatype / Adam Gormley

Designer and Front-end web developer at Karmatype Studio — A humble little design studio in Perth, Western Australia.

There are no people in Karmatype’s collective.

Huffduffed (97)

  1. Merlin Mann on media, fear, and caring about what you make |The Marketplace of Ideas

    Colin Marshall talks to Merlin Mann, thinker, writer, and speaker on time, attention, and creative work. Following up on his June 2009 visit, he's back on the show to talk about a great many things, not least his new podcast Back to Work with Dan Benjamin, a program about productivity, communication, barriers, constraints, tools — and, nearly always, fear. The conversation also ventures into other, unusually personal topics, including dealing with entrepreneurs, trying not to hate the internet, and having one hundred dollars in the bank.

    From http://colinmarshall.libsyn.com/we-have-ham-radios-merlin-mann-on-media-fear-and-caring-about-what-you-make

    —Huffduffed by Karmatype

  2. Ethan Marcotte: Responsive Web Design Interview — The Way of Responsive Web Design | Design Interview

    Ethan Marcottee explains responsive web design. He also takes us through his own process to building a responsive site which includes applying media queries and designing for the mobile.

    http://www.dormroomtycoon.com/ethan-marcotte-responsive-web-design-interview-the-way-of-responsive-web-design-design-interview/

    —Huffduffed by Karmatype

  3. Episode 0.6.7 - HTML5 Boilerplate, Modernizr, and more with Paul Irish - The Changelog - Open Source moves fast. Keep up.

    Episode 0.6.7 - HTML5 Boilerplate, Modernizr, and more with Paul Irish http://changelogshow.com/105/30044-episode-0-6-7-html5-boilerplate-modernizr-and-more-with-paul-irish Adam and Wynn caught up…

    http://thechangelog.com/post/9123518427/episode-0-6-7-html5-boilerplate-modernizr-and-more-with

    —Huffduffed by Karmatype

  4. Jason Santa Maria - On Web Typography

    Achieving a thorough grasp of typography can take a lifetime, but moving beyond the basics is within your reach right now. In this talk, we’ll learn how to look at typefaces with a discerning eye, different approaches to typographic planning, how typography impacts the act of reading, and how to choose and combine appropriate typefaces from an aesthetic and technical point of view. Through an understanding of our design tools and how they relate to the web as a medium, we can empower ourselves to use type in meaningful and powerful ways.

    Ampersand is an affordable one-day event for knowledgable web designers & type enthusiasts, held in Brighton on 17 June 2011.

    http://ampersandconf.com/jason-santa-maria.php

    —Huffduffed by Karmatype

  5. Ampersand conference: Jonathan Hoefler on Putting the ‘Fonts’ into Webfonts

    More than twenty years ago, Jonathan Hoefler made it his mission to promote desktop publishing (and shush its critics) by providing designers with a new generation of fonts: attractive and useful designs which set a new standard in quality and dependability, and are today known as the H&FJ library. Today, as webfonts are buoyed by a wave of early-adopter enthusiasm, they’re marred by a similar unevenness in quality, and it’s not just a matter of browsers and rasterizers, or the eternal shortage of good fonts and preponderance of bad ones. There are compelling questions about what it means to be fitted to the technology, how foundries can offer designers an expressive medium (and readers a rich one), and what it means for typography to be visually, mechanically, and culturally appropriate to the web. Join Jonathan Hoefler on an exploration of this side of webfonts, and a discussion of where the needs of designers meet the needs of readers. You’ll get a glimpse of what H

    —Huffduffed by Karmatype

  6. Emotional Design for the World of Objects

    Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

    The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

    Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

    Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

    http://2011.dconstruct.org/conference/don-norman

    Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

    —Huffduffed by Karmatype

  7. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by Karmatype

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