Heilemann / Michael Heilemann

Driven by a flaming desire for revenge and justice on behalf of his wronged people, Heilemann scours the web in search of awesome huffs to duff, inching ever closer to the day of reckoning.

There are two people in Heilemann’s collective.

Huffduffed (92)

  1. The Gently Mad Podcast: Krystyn Heide

    The Gently Mad is an interview show about what drives us as creators and connects us as people. Each week, we explore the stories, experiences and insights of awesome people who make awesome things. Hosted by Adam Clark.

    Krystyn Heide, a highly-respected designer at Squarespace, talks about life as an early employee of a company that has grown to more than 100, happy accidents, her love for sci-fi and what matters the most to her in life.

    http://thegentlymad.com/episodes/008-krystyn-heide/

    —Huffduffed by Heilemann

  2. The Prometheus Podcast

    David Padron is a cinematics producer, I am a writer/designer, both of us in video games. We talk a lot about movies and culture and games before jumping into a game of League of Legends or Starcraft 2 or Diablo 3 or whatever.

    This week, we talk a lot about Ridley Scott’s most science-fictional movie, Prometheus.

    http://squaremans.com/the-prometheus-podcast/

    —Huffduffed by Heilemann

  3. Unpacking the Myth of the Intuitive

    Marketing from Apple, Nintendo, and other companies focuses on the promise of an intuitive interface, but what does that really mean and how is it achieved? Over the last few decades we've seen QWERTY keyboards give way to an incredible diversity of interfaces: mice, trackpads, motion wands, voice-based interfaces, cameras, touch screens, and even real instruments. These devices are regarded as increasingly "natural" or "intuitive", but this marketing-speak is ill-defined, unactionable, and potentially insulting to users; if they don't get it, are they "unnatural" or stupid? In this talk, I will explore the concept of the intuitive, using case studies from Engelbart's early work on computer-human interaction, Miyamoto's work for the NES and the Wii, and my own work at Harmonix on Rock Band and Dance Central. I will ultimately arrive at a new set of goals for interfaces.

    —Huffduffed by Heilemann

  4. Erin Kissane podcast interview: editorial strategy, web magazines and trolls

    In Episode 4 of the Together London Podcast, I talk to Erin Kissane about what she learned editing A List Apart magazine, her book The Elements of Content Strategy, why she started Contents Magazine, and what we can do about the problem of harassment online.

    http://lucidplot.com/2012/07/31/kissane-podcast/

    —Huffduffed by Heilemann

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