Tagged with “design” (15)

  1. User Defenders : The Little Details Can Make A Big Difference with Jordan Dobson

    Jordan Dobson inspires us to never stop learning and be generous in sharing knowledge with others. He encourages us to craft prototypes in order to gain valuable insight early and often. He challenges designers to gain empathy for their developers by learning a bit about code. He also shows us how the little details can make a big difference.

    Jordan Dobson is a hybrid designer, developer and prototyping visionary with over 17 years of experience. He brings motion into visual, product & UI design to build amazing digital products. He’s a freelancer currently contracting at Skype. He’s worked at Microsoft and is also co-founder of the Seattle FramerJS Meetup. Back in the day he could ollie off a launch ramp clearing four trash cans & land it.

    —Huffduffed by DmitryOvchinnikov

  2. Web Animation with Val Head - Zeldman on Web & Interaction Design

    How Does Your Brand Live in Motion? Designers Val Head and Jeffrey Zeldman discuss how to create an animation style guide and the genius of user queries.


    —Huffduffed by DmitryOvchinnikov

  3. 5by5 | The Web Ahead #103: Animating the Web with Rachel Nabors

    How can we use animation on the web to provide information and improve the user experience? What uses should we avoid? How should we think about animation, including built-in animation experiences that are so common we don’t see them anymore?


    —Huffduffed by DmitryOvchinnikov

  4. 5by5 | The Big Web Show #130: Progressive Enhancement FTW with Aaron Gustafson

    Jeffrey Zeldman’s guest is web developer and long-time standards evangelist Aaron Gustafson (@AaronGustafson), author of Adaptive Web Design. The two web design and development veterans discuss web design then and now; why Flipboard’s 60fps web launch is anti-web and anti-user; Genesis’s "Land of Confusion" video, and other bad ideas from the 1980s; design versus art; the demise and sendoff of Web Standards Sherpa; how the web community differs from other creative communities; and the 2nd Edition of Aaron’s book, coming from New Riders this year.


    —Huffduffed by DmitryOvchinnikov

  5. The Big Web Show #140: Progressive Enhancement FTW with Aaron Gustafson

    Longtime web developer, lecturer, and web standards evangelist Aaron Gustafson and host Jeffrey Zeldman discuss the newly published update to Aaron’s best-selling industry classic “love letter to the web,” Adaptive Web Design: Crafting Rich Experiences With Progressive Enhancement, 2nd Edition (New Riders, 2015).

    Topics covered include: Aaron’s superhero origin story as a creator of progressively enhanced websites and applications; "we’re not building things we haven’t built on the web before;" "creating opportunities for people outside your comfort zone;" development in the world of Node.js; "every interface is a conversation;" "visual design is an enhancement;" "interaction is an enhancement;" nerding out over early web terminal interfaces; Microsoft, Opera, and more.

    —Huffduffed by DmitryOvchinnikov

  6. Style Guides with Dan Mall

    This week, Dan joins us to talk about Element Collages, and how he uses style guides to help build multi-platform, multi-lingual websites.

    Notes and transcript: http://styleguides.io/podcast/dan-mall/

    —Huffduffed by DmitryOvchinnikov

  7. SitePoint Podcast #168: Secret Src with Jeremy Keith

    Episode 168 of The SitePoint Podcast is now available! This week our regular interview host Louis Simoneau (@rssaddict) interviews Jeremy Keith (@adactio) who now works at ClearLeft to talk about the developments in the Responsive Design world, and particularly the ongoing discussions on proposed image element solutions.


    —Huffduffed by DmitryOvchinnikov

  8. Style Guides with Jeremy Keith

    In our grand finale, Jeremy wraps up our small-batch podcast by talking about style guides from an agency’s perspective.

    Transcript: http://styleguides.io/podcast/jeremy-keith/

    —Huffduffed by DmitryOvchinnikov

  9. Metadesign For Murph

    Cooper: “I thought they chose me. But they didn’t choose me, they chose her!”

    TARS: “For what, Cooper?”

    Cooper: “To save the world!”

    If we’re going to talk about designing the future, let’s understand two things - who is doing the designing, and who is this future for, anyway?

    Much of our cultural upbringing, from the pages of comics, to the Hollywood studios, repeatedly told us that we could step up and be the heroes. We’re programmed to feel that we’re the ones who will make the difference.

    It’s time to look further than the end of our own egos, because there are problems coming we can’t find answers to, because we’re products of the system that created them.

    Instead, whether we’re designers or clients, peers or parents, we must switch our attention to Metadesign; “nurturing the emergence of the previously unthinkable” in those around us, and those who will come after us.

    It’s about ideas and environments, books and blocks, objects and systems, all examined through the contents and context of the most intriguing bedroom in sci-fi.


    John Willshire is the founder of innovation studio, Smithery.

    Smithery helps organisations Make Things People Want, rather than Make People Want Things. It lies somewhere on a strange map that features Product & Service Design, Research, Media, Marketing, Innovation and Organisational theory.

    A proponent of a constructionist learning theory (i.e. Making Is Thinking), John has recently completed a new thesis on the relationship in organisations between People and Space, which has spawned a lot of tools, instruments and methods on how you can make the things you want to happen, happen (someone observed one of them “looks a bit… Gallifreyan” which is brilliant.)

    Since 2011, Smithery has worked with numerous people including Konica Minolta, Penguin Random House, The Design Museum, Experian, Oxfam, Google, Carlsberg, Adaptive Lab, Gravity Road, Saïd Business School at The University of Oxford, London College of Communications, The Huffington Post, Royal Mail, Samsung, Google, Channel 4 and Skype.

    John also created Artefact Cards, a way to help people and teams play with ideas, making up card games to find better ideas whilst having more fun. There are now over a million Artefact Cards are now out there in the world, helping people work in new ways, and they’ve been covered by everyone from the Financial Times and Maria Popova’s Brainpickings.

    Prior to founding Smithery, John spent seven years at PHD Media in London, becoming Head of Innovation in 2007 when that wasn’t a thing.

    —Huffduffed by DmitryOvchinnikov

  10. Magical UX and the Internet of Things

    Designers of the future! Set aside your sonic screwdrivers, put down those jetpacks, and step away from the holodeck. Our sci-fi visions of the future often run to the cold and technical, describing a life swallowed by screens, machines, and robot companions. We can do better; the best UX bends technology to the way we live our lives, not the reverse. We can find more humane inspiration in a different kind of fantasy—in the familiar, age-old tales of magic and myth.

    “What if this thing was magic?” should be the opening question for designing any connected device. The internet of things is fundamentally about creating physical interfaces for digital systems, about blessing everyday objects, places, and people with extraordinary abilities. Sharing a rich trove of examples, designer Josh Clark explores the new interactive experiences that are possible when anything can be an interface and magic is your inspiration. Sling content between devices, bring objects to life from a distance, weave “spells” by combining speech and gesture. For designers of the future, it turns out Harry Potter is a better role model than Captain Kirk. Our challenge is not one of technology but of imagination.


    Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design. His clients include Samsung, Alibaba, eBay, AOL, Entertainment Weekly, Time Inc, JCrew, O’Reilly Media, and many others. Josh wrote “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010) and the forthcoming “Designing for Touch” (A Book Apart, 2015). He speaks around the world about what’s next for digital interfaces.

    Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

    —Huffduffed by DmitryOvchinnikov

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