BenjaminParry / tags / sci-fi

Tagged with “sci-fi” (13)

  1. The Collective episode 60 - Gavin Rothery - Part 1

    Gavin Rothery, concept designer and VFX supervisor for the 2009 film Moon joins us this week to share his adventures working in this industry, and his upcoming short film The Last Man. We dive deeply into what the crucial aspects of good filmmaking are, and we explore the strengths and flaws of some of the biggest Hollywood films in recent years.

    Our conversation was so epic this week we had to cut it in half, so stay tuned for Part 2 next Monday!

    https://soundcloud.com/the-collective-podcast/the-collective-ep60-gavin-rothery-part-1

    —Huffduffed by BenjaminParry

  2. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.

    http://2009.dconstruct.org/schedule/nathanshedroff/

    Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.

    http://2009.dconstruct.org/schedule/chrisnoessel/

    Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.

    —Huffduffed by BenjaminParry

  3. There Is No “There” There

    This article was written for Scroll magazine number two, on the theme of “place”, where it appeared in edited form as “Disrupting the Conceptual Metaphors of the Web”:

    http://scrollmagazine.com/number-2/conceptual-metaphors

    We’ve developed an array of metaphors for talking about the intangible spaces of the web. Maybe it’s time to unshackle ourselves from some of them.

    http://adactio.com/articles/1640/

    —Huffduffed by BenjaminParry

  4. The Guardian Books Podcast: Looking ahead in science fiction

    Science fiction is the marmite of literature – people tend to love it or hate it. Yet no one could deny that it has produced many of the great myths of our age, from Frankenstein's monster to William Gibson's cyber-reality.

    SF blogger Damien Walter joins our panellists to discuss where it is now, and why we should all tune in to a genre that can be satirical, prophetic, political and plain good fun, often all at the same time. He also outlines some of the titles to look out for in 2010.

    We also look at John Wyndham's previously unpublished novel, Plan for Chaos, and interview China Miéville, rising star of the "new weird".

    http://www.guardian.co.uk/books/audio/2010/jan/14/science-fiction-books-podcast

    —Huffduffed by BenjaminParry

  5. William Gibson on The Bat Segundo Show

    “Warmy blanky” is just one of the magical phrases that the cyberpunk author is obsessed with in this discussion concerning Spook Country.

    Subjects Discussed: Coats, blankets, and carapaces in Gibson’s fiction, textures, characters with shaved heads, on not having technological issues, the Apple Store, cell phones and the natural street state, obsolete technology and thrift shops, ZX81s, VR, sitting atop the technological anthill, the internal combustion engine, how to escape being handcuffed with a piece of a ball point pen, the origin of Blue Ant, color taxonomies, Belgians, locative art, rock ‘n roll novels from the 1960s, the downsides of sitting in a SFWA suite, Bobby Chombo, cigarettes, Cory Doctorow, GPS plausibilities, celebrity deaths, Philip K. Dick, Milgram and Dr. Stanley Milgrim, Norman Cohn’s The Pursuit of the Millennium, ghostly connections between Pattern Recognition and Spook Country, tripartite plot structures, writing while not knowing what was in the suitcase, extra-terrestrial artifacts in Baghdad, how to confuse John Clute, the historical record being determined by Wikipedia and Google results, Google Maps and street view, lonelygirl15, YouTube, Japanese behavioral protocols, responding to Ed Park’s theory about the old man and Win being the same character, unreliable narrators, and Iain Sinclair.

    From http://www.edrants.com/segundo/bss-133-william-gibson/

    —Huffduffed by BenjaminParry

  6. Sci-Fi Inspires Engineers To Build Our Future : NPR

    Search engines, virtual worlds, the Internet — ever get the feeling you're living in a science fiction fantasy? Well indeed you are. For more than a century, inventors have been driven to create what sci-fi writers have boldly imagined before.

    http://www.npr.org/templates/story/story.php?storyId=129333703&ft=1&f=1003

    —Huffduffed by BenjaminParry

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