BenjaminParry / tags / future

Tagged with “future” (6)

  1. Gin & Innovation : Gin

    In which critical futurist Scott Smith joins George and Justin to talk about radical fishmongery, electric two-wheelers, flatpack futures, India's Mars mission, and the perfidy of "we." Intro and outro music courtesy of Chris Arkenberg.

    Links and works referenced:

    Latour, B. and S. Woolgar (1979), Laboratory Life (Sage Publications: Princeton, NJ)

    Orr, J. E. (1996), Talking About Machines (ILR Press: Ithaca, NY)

    Lyon, D. and L. Back (2012), 'Fishmongers in a Global Economy: Craft and Social Relations on a London Market', Sociological Research, Vol. 17 (2) 23.

    Centre for Innovative and Radical Fishmongery (Sam Curtis)

    Low-Carbon Innovation in China — Prospects, Politics and Practice (STEPS Centre)

    Tyfield, D. and J. Urry (2012), 'Greening China’s ‘Cars’: Could the Last be First?' (CeMoRe Working Paper)

    Big Brother blinded: Security fears in China as smog disrupts surveillance cameras (South China Morning Post)

    Chinese city paralysed by smog (The Guardian)

    Weinert, J., Ogden, J., Sperling, D. and A. Burke (2008), 'The future of electric two-wheelers and electric vehicles in China', Energy Policy, Vol. 36 (7): 2544–2555.

    'Flatpack futures' talk (Media Future Week, Almere)

    Going Critical: anticipating and adjusting to the education meltdown (Medium)

    Bound, K. and I. Thornton (2012), 'Our frugal future: Lessons from India's innovation system' (NESTA: London, UK)

    India’s upcoming mission to Mars is a chance to best Russia and China (QZ)

    India is quite capable of sending a rocket to Mars and fighting poverty at the same time (QZ)

    http://ginandinnovation.libsyn.com/gin-innovation-000-scott-smith

    —Huffduffed by BenjaminParry

  2. Cyber Prophet William Gibson

    For all of the Internet era, and even before, novelist William Gibson has been the ultimate science fiction guru of the age. He invented the notion – the word – “cyberspace” before the Web even existed. He took us to dystopic futures that became nows in “Neuromancer,” “Burning Chrome,” and “Virtual Light.”

    Now, when whole lives – or big pieces – have migrated to the Web and beyond, Gibson is beyond as well. He’s watching the culture from new angles. We speak with Gibson about his latest novel, “Zero History,” and where our world – and his – stand now.

    http://www.onpointradio.org/2010/09/william-gibson

    —Huffduffed by BenjaminParry

  3. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.

    http://2009.dconstruct.org/schedule/nathanshedroff/

    Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.

    http://2009.dconstruct.org/schedule/chrisnoessel/

    Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.

    —Huffduffed by BenjaminParry

  4. SXSW 2010: Design Fiction

    Design fiction is an approach to design that speculates about new ideas through prototyping and storytelling. The goal is to move away from the routine of lifeless scenarios-based thinking. We will share design fiction projects and discuss related techniques for design thinking, communication and exploration of near future concepts.

    http://panelpicker.sxsw.com/ideas/view/5066

    —Huffduffed by BenjaminParry