HTML is incredible and powerful. HTML is a mess. Marcin, a user experience designer at Google, will talk about the experience working on interactive doodles like Pac-Man, Jules Verne and Les Paul. How do we put together things that will be seen by hundreds millions of people? What did we get right? What did we learn the hard way? What rules were broken and what contraptions put together? (Oh, and make sure to bring your phones!)
Tagged with “2011” (17)
In this session Brendan takes you through his process of experimentation with purpose and how he and the team at magneticNorth are now actively using these exciting new technolgies on real client work that goes beyond bouncing ball demoes to create new interfaces and new ways to explore.
The latest browser APIs now make it possible to redesign how your web pages interact with other applications. Web pages are too often little islands that fail to play well with the wider user interfaces of our devices. This talk will explore the possibilities from Drag and Drop to Web Intents, demonstrating how to make web pages more equal in the world of applications.
Building and scaling a web based IDE is a big challenge, and doing this on Node.JS gave us a lot of unique challenges. Cloud9 is built using a full Ajax client, and besides Node.JS utilizes a full set of new HTML5 features and offline support. In this talk Rik will go through a quick demo of Cloud9 IDE, and then into the unique architecture and design decisions that we made to build Cloud9 IDE. This will be of interest to medium to advanced level programmers, who want to know more about Cloud9 IDE, Node.JS and scalable app development.
Phil Hawksworth: Excessive Enhancement - Are We Taking Proper Care of the Web? (Full Frontal Conference 2011)
We will always debate: the quality of the paper, the pixel density of the display; the cloth used on covers, the interface for highlighting; location by page, location by paragraph.
This is not what matters. Surface is secondary.
What are the core systems comprising the future book? What are the tools that need to be built?
As designers we will need to provide the scaffolding for these systems. The interfaces for these tools. Not just as surface, but holistically—understanding the shifting of emotional space, the import of the artifact, the evocation of a souvenir, digitally.
How will we surface the myriad data just below the words of digital books in organic, clean and deliberately designed ways? How will we shape the future book?
Craig Mod is a writer, designer and publisher concerned with the future of books, publishing, and storytelling. He lives in a tiny Bay Area village in the California full of dreamers, endless yogurt, and trees that let loose money when shaken just so. His writing appears mainly on his website, but has also appeared in the New Scientist, The New York Times, and A List Apart. He works as a designer for Flipboard.
Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.
The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?
Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.
Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.
Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.
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