Tagged with “technology” (115)
World Information Architecture Day - Manchester 2017 Recorded on 18th February 2017
Keynote: Ethics In The AI Age - Cennydd Bowles
Over the next two decades, connected products will demand an unprecedented amount of user trust. Technologists and designers will ask the public for yet more of their attention, more of their data, more of their lives. AIs will know users’ deepest secrets. Co-operating devices will automate security and safety. Autonomous vehicles will even make life-or-death decisions for passengers.
But ours is an industry still unwilling to grapple with the ethical, social, and political angles of our futures. We mistakenly believe that technology is neutral; that inert objects cannot have moral characteristics. And so we make embarrassing blunders – racist chatbots, manipulative research, privacy violations – that undermine trust and harm those we should help.
This is a dangerous trajectory. We urgently need a deeper ethical dialogue about emerging technology, and design’s role within it.
In collaboration with NUX (Northern User Experience) and Manchester Metropolitan University, the first Manchester World IA Day event was held on 18th February 2017.
At Camp Digital 2019, Cennydd Bowles, reveals how tech workers and companies can mobilise for change, bringing ethics into the heart of their practice, and making technology more responsible, more just, and more democratic. Better worlds are possible, if we wish them.
Agile has taken over the software development world. As a result we’ve created highly-efficient software engineering teams incentivized to get bug-free code shipped quickly. What we’ve failed to do is empower these teams with the decision-making mechanism necessary to decide:
What should we work on? What’s the best prioritization for our work? When is it done? (Shipping != done) Is it meeting customer expectations? Should we continue to design and optimize this feature?
It is imperative that our product teams understand how to practice effective product discovery methods which can simultaneously feed our product delivery efforts.
The most effective way to achieve this is in collaborative, cross-functional teams that base their decisions on evidence from the market gained through experimentation and hypothesis. These teams bring product design, user experience, engineering, product management and organizational leadership together in a customer-centric effort to build the right product and to build the product right.
Jeff Gothelf is an expert in teaching teams how to work in this collaborative fashion and has captured these ideas in his book, Lean UX: Applying lean methods to improve user experience.
“Doing nothing is not a luxury, it’s a ground for meaningful thoughts.”
Digital artist and collector Jenny Odell talks about how work life shifted from an 8-hour workday into an always-on approach. In this opening keynote, visual artist Jenny Odell will explore the architecture, politics, and rewards of nothing, arguing that the cultivation of nothing has new salience in the age of everything.
She wants us to reclaim the public spaces such as parks and libraries for personal reflection and restoration. Jenny believes time and places for the practice and art of doing nothing are crucial to uncover underlying problems and to understand yourself. She regularly spends time in a nearby rose garden for observational activities such as bird watching and doing nothing to discover what unfolds from her inner journey and peace in mind.
Rather than establishing a set of rigorous habits, we may need to rethink our approach to life in general, Jia Tolentino writes.
My recent talk at a large gathering of ambulance staff and paramedics in Dublin. Some new slides, new studies - and a rather special ‘patient story’ I recently dealt with. Wanna know how to address the root causes of Cardiovascular Disease? OK, you got it. You can see an interview with the amazing Dr. Joseph R. Kraft here: https://www.youtube.com/watch?v=w0nV-_ddXoc
On June 5th, the World Wide Web Consortium (W3C) announced a major update to its Web Content Accessibility Guidelines (WCAG), the world’s most widely accepted technical standard for digital accessibility. The new version, WCAG 2.1, expands the guidance provided in the previous iteration, WCAG 2.0, to include more coverage of mobile accessibility and provisions for people with low vision and cognitive and learning disabilities. With these updates, WCAG 2.1 helps organizations to improve inclusion and better serve a wider audience.
In this webinar you will learn:
Web Content Accessibility Guidelines: A brief history of the W3C, WCAG and how people with disabilities use the web
WCAG 2.1: Discovering what’s new and how to use the new success criteria when testing for accessibility
Standards and Regulations: Understanding how the new guidelines affect an organizations obligations under accessibility laws
Testing Methodologies: Learn about different types of testing methodologies to ensure conformance
Webinar by Alastair Campbell of Nomensa - the UX, IA and Accessibility experts: http://nomensa.com
When version 2.0 of the Web Content Accessibility Guidelines (WCAG) was released in 2008 the web was a very different place. Fast forward 9 years to the present day and we see a digital world with a multitude of devices that go beyond the desktop computing paradigm of 2008 – we need new guidelines to tackle this new world.
WCAG 2.1 is due to be released in mid-2018, but the draft should be firming up by the end of the year, so it is a good chance to see the progress and understand the changes coming up.
As always, Alastair will guide you through the changes taking an ‘interact-first’ approach, outline the issues people have that are not covered by the guidelines yet and how you can tackle those as designers and developers.
With a background in psychology and an expert in human–computer interaction, Alastair Campbell is a leading light in the understanding of where man meets machines. He is driven by a desire to make the digital world accessible through the best possible user experience.
The result is that those he works with can implement more humane interfaces that enable their customers to achieve their goals, inline with the core business goals.
In 2001 he helped esta…
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