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  1. Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer | Master Plan Podcast

    Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does “Powered by the Apocalypse” mean? What are his thoughts on his own design evolution?

    We go all over the place in this lengthy interview — talking about the old days at the Forge, the nature of various playtesting, a love of RoboRally, what being “innovative” actually means, on freelancing and what that sacrifices, selling games to non-gamers, silly unpublished games, and so much more. This is one of my favorite interviews to date, and a fitting way to both close out 2013 and be (functionally) my 7th anniversary episode.

    Thank you to Plate Mail Games for the use of the audio loop — an experiment I’m trying in this episode. Check out their Kickstarter! Good stuff.


    Vincent’s (published) games mentioned:

    Dogs in the Vineyard

    Apocalypse World


    Otherkind Dice (and here)


    Murderous Ghosts

    The Sundered Land

    Other games mentioned:

    Psi*Run by Meguey Baker

    Bliss Stage by Ben Lehman

    Annalise by Nathan D. Paoletta

    RoboRally by Richard Garfield

    Lost Worlds

    Dungeon World by Adam Koebel and Saga LaTorra

    Sorcerer by Ron Edwards

    Steal Away Jordan by JuliaB. Ellingboe

    Dread by Epidiah Ravachol

    53:01 / 26.1M

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    —Huffduffed by Akchizar