Anyone who’s played videogames like Call of Duty or Red Dead Redemption knows what kind of narratives they tell. Their protagonists are snipers or outlaws ready to fight missions that step outside all legal bounds. Game designers Anna Anthropy, Sebastian Janisz and Michael Molinari choose to tell very different stories. No ambushes, no clandestine ops or full throttle attacks. Brooke talks to the designers about their very personal games.
Tagged with “independent”
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Personal Video Games - On the Media
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The Cosmic Frequency - Paper Radio
Before the likes of Skype and Twitter, curious people built and operated amateur ‘ham’ radios in order to connect with other curious people around the world. The Cosmic Frequency tells the story of Maggie Iaquinto, an American-born Australian who forged a unique relationship with the Russian cosmonauts aboard the space station Mir.
