It’s no shoot-‘em-up, and not quite a blockbuster. But at nearly 100,000 downloads and counting, the moody "meaning-of-life" time-tripper feels like a game that a grown-up can play â and maybe should.
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As a journalist covering games since 2001, Chaplin has seen a lot of changes in the industry and among game academics. In this talk she will give an overview of the most important and interesting trends, including emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.
The video game industry is home to a cast of characters as quirky, rebellious and diverse as the world they create. In her new book, Smart Bomb, author Heather Chaplin provides a behind-the-scenes look at the world of game developers.