Parting with the usual format, James sits down with Senior Editor of Forbes Magazine and author of “Of Dice and Men” David M. Ewalt to discuss David experience running his very first campaign. Their conversations spans world building, session prep, improvisation, and how to incorporate lessons learned in other systems into your main campaign.
Listen to the interview with Glenn Freemantle on the BBC World Service here:
Products, Media and Immaterials Jack Schulze is a principal at BERG and co-founded the studio in 2005. In his lecture at Fabrica, Schulze uses the work of BERG and others to discuss how software and the network are changing media, communications and products.
Audio rip, original here: http://vimeo.com/63641346
A Design Fiction Evening, with Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Paterson
Last October we gathered for a Laboratory day retreat and decided — so long as we’re all together — why don’t we make a thing of it. So, we arranged to do an evening’s gathering with our friends at IDEO. Scott Paterson from IDEO facilitated our way into IDEO’s splendid waterfront facility. We brought beer, IDEO brought beer, we had lots of beer and, most importantly, we shared with our audience some perspectives on Design Fiction. Our friend Ed Finn from Arizona State University’s Center for Science and the Imagination helped us set the metaphorical table. Sharing thoughts were Julian Bleecker, James Bridle, Nick Foster and Cliff Kuang from Wired facilitated the conversation.
It was “delightful”, as the kids are fond of saying nowadays. But, more delightful than the most delightful UX. Properly delightful in the way that a gathering of humans in a room can be delightful. A gathering to think, debate, discuss and laugh. Like a salon. We will be hosting more of these around the globe, as our Bureau of Delightful Design Fiction Evening Events spins-up and makes it Napoleonic plans.
Audio rip, original here: https://vimeo.com/84826827
Two big things:
1) You get xp every time you fail a roll, which is really important to remember. Pretty sure most of the party should have levelled as of this adventure, certainly Aaron.
2) Fiction first. The players need to describe what they’re doing, then the GM decides what move if any is triggered. Mostly you guys were pretty good about this but there were quite a few combat rolls and Discern Realities that were just announced and maybe backfilled with what was actually being done after. It’s a little hard to remember when you’re used to D&D or..well, a lot of other games really. But it’s important.
Other than that, awesome stuff. I hope more is on the way! (And I’d be interested to see what you guys would make of Apocalypse World proper.)
Meet the new Acquisitions Inc. Intern, best-selling author Patrick Rothfuss, as he joins Gabe, Tycho and Scott Kurtz to take on the Sundering in the Dungeons…
Audio rip, original here: http://www.youtube.com/watch?v=S8Ra1ecLhtI
Aleks Krotoski meets Eli Horowitz to find out how tech can help reinvent the novel | Technology | theguardian.com
Aleks Krotoski meets Eli Horowitz to find out how tech can help reinvent the novel
Look around your daily life. There’s a little piece of Thomas Edison almost everywhere. Your desk lamp. That x-ray you got when you broke your arm. The battery in your car. The movie you saw last night. The recording of this story that you’re about to hear… Welcome to Fugitive Waves. Today, a story from our Lost & Found Sound series on NPR, The Rise and Fall and Rise and Fall and Rise of Thomas Alva Edison.
Plots are funny things. In the real world, stuff is always happening, but it’s not a plot. People live. People die. People are made glorious or miserable. Things eagerly awaited are realized, or hopes are cruelly dashed. Love is gained; love is lost. But all these things are not a plot – they lack the fundamental tidiness and orderliness that makes a story a story.
In fiction-land, stories have beginnings, middles and ends. They have dramatic tension, which rises to a climax towards the end of the story, and then roll on a while longer, into denouement. A plot is what you get when you draw a line around a set of circumstances and say, ‘‘These things are all part of one story, and they comprise its beginning, middle and end, and its arc from low tension to high. This moment here is the climax of this story.’’
That line is wholly arbitrary, of course – your personal life-story’s climax is merely a passing moment in someone else’s arc – but the really weird thing is that a story that lacks this arbitrariness feels arbitrary. A bunch of things that happen without any curation or pruning away of extraneous moments do not a story make, despite the fact that this is how the world actually works.
Cypherpunk writer, journalist and critic Bruce Sterling gives a talk on the future of digital culture and its seedy (geo)politics at the opening ceremony of transmediale 2014 afterglow, January 29,2014. Introduction by Kristoffer Gansing.
Audio rip, original here: http://www.youtube.com/watch?v=dacKWLGZklM
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