Will we be able to jack into the brain and upload helicopter instructions, like in The Matrix? We already have the technology to control a prosthetic arm or Twitter with thoughts alone. Dishes of neurons can control a robot. And scientists have created a working artificial memory chip in rats.
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Is The Brain The Ultimate Computer Interface?
Tagged with sxsw sxsw2010 conference brain interface technology
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Add Some XBOX to Your UX
Tricks and techniques from the game design world can be applied to non-games — social apps, creative tools, etc. — to improve user experience, user enjoyment, and results. We’ll look at traditional UX in a new light: from the perspective of games and gamers (and zombies, aliens, and goombas).
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Be Creative and Get Paid
Nick Campbell talks about ways to get paid doing what you like in design.
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Why Gen Y Wants to Work ‘With’ You, Not ‘For’ You
Put aside the negative stereotypes of entitled, rebellious 20-somethings and take a minute to dig deeper and see what makes us tick. At almost 80 million strong, the Gen Y workforce is shaping the cubicle nation and the way brands are forced to engage consumers. It’s more than a desire to wear t-shirts and jeans to work; it’s a new mindset. As we digital natives migrate into a workplace full of Boomers and Gen Xers, worlds collide. Truly learn the concept of "with" vs. "for" straight from the minds of 5 diverse and successful Gen Yers!
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A Touchy History of the Future
We pinch it, tap it, shake it and poke it. We’re so enthralled with finally getting to touch our products. But there’s so much more to direct manipulation than just tapping it with our fingers! Let’s explore some progressive interaction models that go beyond touch and into movement, infrared, wearable computing, sound and ambient data to really give us an idea of what our immersive interactive future may hold and how we might curate that future now.
Tagged with sxsw sxsw2010 conference touch interface ui interaction
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Program or be Programmed: Ten Commands for a Digital Age
Doug Rushkoff, author of Life Inc.: How the World Became a Corporation and How to Take It Back, speaking at SXSW 2010.
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The Art & Science of Seductive Interactions
Usability? Meh. Let’s talk about persuasion. Are you designing serendipity, arousal, rewards and other seductive elements into your applications? We’ll discuss specific ways that sites like Dopplr, iLike and LinkedIn leverage basic human psychology to motivate and shape online behaviors.
Tagged with psychology behaviour sxsw sxsw2010 interaction design persuasion
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Tapworthy: Designing iPhone Interfaces for Delight and Usability
Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: Focus your feature set and simplify your interface; use iPhone gestures and controls the Apple way; forge ahead with your own custom views; and craft efficient but personality-packed visuals. Look over the shoulders of the best developers with real-life examples that follow app designs from early sketches to finished product.
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How Sci-Fi Shapes the Internet
What if Rod Serling had a blog? Would Alfred Hitchcock Tweet? These great producers and directors brought suspense and irony to the popular medium of the time; television. How did their work shape the minds of the young people of the time who would grow up to create "our" Internet?
Tagged with sxsw sxsw2010 conference science fiction sci-fi internet
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Simple Steps to Great Web Design with Matthew Smith
Creating beautiful web design is largely a matter of mastering a handful of simple techniques. The best designs employ systems of color, contrast, typography, and white space to achieve hierarchy, balance, and rhythm. The rest is just ingenuity and creativity. Matthew will review dozens of great and nearly great sites, explaining…
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