Tricks and techniques from the game design world can be applied to non-games — social apps, creative tools, etc. — to improve user experience, user enjoyment, and results. We’ll look at traditional UX in a new light: from the perspective of games and gamers (and zombies, aliens, and goombas).
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Episode 0.1.8 - NoSQL Smackdown!
Nerds talk big data at SXSW 2010.
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Be Creative and Get Paid
Nick Campbell talks about ways to get paid doing what you like in design.
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SETI: Building a Better Search Using Your ‘Thinkons’
For years you’ve been leaving your computers turned on in order to process data packets for UC Berkeley’s SETI@home - that’s great! Please keep it up! Did you ever want to get more involved? Do you think about the ‘why’, ‘how’, ‘what if?’ of SETI and want to offer improvements? Do…
