wingload / tags / design

Tagged with “design” (8) activity chart

  1. SpoolCast: Visual Design Essentials for Non-Designers with Dan Rubin » UIE Brain Sparks

    Visual design is often considered an artistic realm. Many times people shy away from design or limit their involvement despite being completely capable of creating a great design. Learning the basics of design can help dispel the notion that it is only for the artistic. According to Dan Rubin, “there’s a big separation between being artistic and being creative.”

    Dan is a highly accomplished user interface designer and usability consultant. He conducted a UIE Virtual Seminar called Visual Design Essentials for Non-Designers. So many questions were generated that we couldn’t address them all during the session. Today we’re bringing you the follow up podcast in which Dan tackles those remaining questions.

    http://www.uie.com/brainsparks/2011/02/03/spoolcast-visual-design-essentials-for-non-designers-with-dan-rubin/

    —Huffduffed by wingload 2 years ago

  2. How to build a good keyboard

    Huffduffed from http://edgarmatias.com/

    —Huffduffed by wingload 2 years ago

  3. Grid

    Grids: they’re everywhere Emblematic of modernity, the grid gives form to everything from skyscrapers and office cubicles to Mondrian paintings and bits of computer code. But the grid has a history that long predates modernity; it is the most prominent visual structure in Western culture.

    download

    Tagged with

    —Huffduffed by wingload 2 years ago

  4. Full Interview: Jesse Schell on Game Design | Spark | CBC Radio

    http://www.cbc.ca/spark/2010/03/full-interview-jesse-schell-on-game-design/

    —Huffduffed by wingload 2 years ago

  5. Web Accessibility For Everyone

    If you’ve ever used a large–handled can opener or a door with a lever instead of a knob, you’ve benefited from universal design. Universal Design is a relatively new approach to creating products and buildings. The goal is to make everything usable and effective for everyone. That means people who have disabilities, and people who don’t. Wendy Chisholm is a computer programmer and developer. She’s also coauthor of the book "Universal Design for Web Applications." KUOW’s Jeannie Yandel visited Wendy in her home office in Seattle’s north Ballard neighborhood. And she found out why Wendy strives to make the Internet universally accessible.

    http://www.kuow.org/program.php?id=18043

    —Huffduffed by wingload 2 years ago

  6. Jam Session: What Improvisation Can Teach Us About Design

    Have you ever had a spontaneous creative triumph, perfectly in sync with your team?

    A passionate believer in improvisation as a design skill, Hannah’s session will talk about the importance of this technique in her own design process and what lessons can be borrowed from improvised music.

    From the jazz masters to the humble basement band practice, musical concepts such as timing, structure, rolls and expression have many lessons for designers creating an off-the-cuff interface.

    Hannah will explore how the methods of music translate for a design/development team, as well as sharing personal stories and techniques for those times when you need a bit of a jam session.

    http://2010.dconstruct.org/speakers/hannah-donovan

    Originally from Canada’s icy north, Hannah Donovan is creative director at Last.fm, where she’s worked for the last four years. Before moving to London, she designed websites for Canada’s largest youth-focused agency, working on brands such as Hershey, Heineken and Bic. Hannah also plays the cello with an orchestra and draws monsters.

    —Huffduffed by wingload 2 years ago

  7. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by wingload 2 years ago

  8. SpoolCast: The History of Interaction with Bill Verplank

    A fascinating discussion with Bill Verplank about the early days of of interaction design.

    His discussion of the three paradigms of interaction design (computer as intelligence/brain, computer as person/life, computer as agent) is superb.

    From http://www.uie.com/brainsparks/2008/09/02/spoolcast-the-history-of-interaction-with-bill-verplank/

    —Huffduffed by wingload 2 years ago