In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
This week, I catch up with writer Kelly Sue DeConnick and discuss her many projects. We talk about what’s in store for Captain Marvel as she’s grounded. We get into what makes Ghost tick. We discuss…
http://patloika.tumblr.com/post/44304416268/this-week-i-catch-up-with-writer-kelly-sue
Tagged with filipe andrade emma rios podcast pretty deadly spider-woman
In episode 12 of Social Change Technology Dr Burcu Bakioglu (Postdoctoral Fellow in New Media at Lawrence University) returns to talk to Andrea Phillips the award-winning transmedia writer, Alternate Reality Game designer and author.
This podcast focuses on some of the fascinating ethical and legal issues brought about by ARGs (Alternate Reality Games). What makes ARGs unique is that they are played out in the physical world but they inhabit a conceptual spaces that not only sits somewhere between fiction and reality but actively blurs the boundaries between the two. In the podcast Andrea draws on case studies of actual ARGs to ask - can you sign a friend up for a game that might make them feel threatened? Should players every be asked to break real-world rules, if so, which ones? And, if you listen to your lawyers and add a legal disclaimer to every part of your game – is the fiction shattered, ruining the game for everyone? http://www.virtualpolicy.net/sct012.html
Our guests for this episode of the Marketing Automation Podcast are Aaron Kahlow, Founder and CEO on Online Marketing Institute and Carlos Hidalgo, Executive Director for The Marketing Automation Institute.
Game developer and academic Ian Bogost sees infinite potential in games. To him, they hold the ability to convey artistry or experiential learning beyond base-level enjoyment. His titles like Jetset (you’re a swamped TSA security worker!) or Disaffected! (a Kinko’s employee battling customers you can’t satisfy!) definitely fit the vision.
Cow Clicker was no different.
Tagged with cow clicker wired podcast wired.com videogames
In this interview, David Allen, author of Getting Things Done, explains how entrepreneurs can be in control, why planning and having an overall purpose is key.
Melvyn Bragg and his guests discuss Daniel Defoe’s novel Robinson Crusoe. Published in 1719, it was an immediate success and is considered the classic adventure story - the sailor stranded on a desert island who learns to tame the environment and the native population. Robinson Crusoe has been interpreted in myriad ways, from colonial fable to religious instruction manual to capitalist tract, yet it is perhaps best known today as a children’s story. Melvyn Bragg is joined by Karen O’Brien, Pro-Vice Chancellor for Education at the University of Birmingham; Judith Hawley, Professor of Eighteenth-Century Literature at Royal Holloway, University of London and Bob Owens, Emeritus Professor of English Literature at the Open University.
Melvyn Bragg and guests discuss the giant molecules that form the basis of all life. Macromolecules, also known as polymers, are long chains of atoms which form the proteins that make up our bodies, as well as many of the materials of modern life. We’ve only known about macromolecules for just over a century, so what is the story behind them and how might they change our lives in the future? Melvyn Bragg is joined by Athene Donald, Professor of Experimental Physics at the University of Cambridge; Charlotte Williams, Reader in Polymer Chemistry and Catalysis at Imperial College London and Tony Ryan, Pro-Vice Chancellor for the Faculty of Science at the University of Sheffield.
Harvard Law School: Alison Head, who is spending time with us at the LiL as she simultaneously is a Fellow at the Harvard Berkman Center — she is the co-diorector of Project Information Literacy at the Univ. of Washington’s Information School — spoke with us about a new study she’s done with Michael Eisenberg [pdf] about what students are actually doing with their electronic companions when in the library during “crunch time” (two weeks before exams). Are they multitasking? Are they playing games or Facebooking instead of studying? Are they managing their devices, or are their devices managing them?
In this interview, Alison explains that answers are of course complex, but that overall, The Kids are managing well…and that this may give some hints about the future of libraries.
This week the great guys at the always-amusing WEDway Radio podcast celebrate their 100th episode - an amazing milestone in any medium! To celebrate, they
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