Computer games aren’t just for fun anymore — they’re also valuable research tools. Scientists are taking complex problems — like trying to figure out how proteins fold and how neural networks work — and turning them into engaging games. And they need your help.
Tagged with “games” (38)
Guillermo del Toro takes some time away from his giant robots & monsters movie Pacific Rim to talk about his formative influences, from Universal Monsters to Alfred Hitchcock and beyond, along with what he finds compelling and interesting in modern media.
Moisés welcomes legendary voice director Andrea Romano to discuss her substantial body of work, including (but not limited to) her early days at Hanna-Barbera, Disney shows like Ducktales, and the amazing Batman: The Animated Series (along with the rest of the DC Animated Universe).
They dig back into Andrea’s earliest creative influences, from favorite childhood cartoons to her start as an actress and subsequent move to Los Angeles. Stories include reuniting the original cast of The Jetsons over 20 years after the original show ended, the growth of her various "children" in voiceover, and the evolution of an art form that is now, more than ever, the new Radio Theatre.
"This afternoon, I interviewed Tom Armitage. He’s a software designer who recently came to our attention because of a talk he gave recently, called "If Gamers Ran the World." In it, he puts forth the idea that in another 10 years, leaders who are the same age as Barack Obama or British Conservative Party leader David Cameron are now, will be children of the 1970s, and as such, more than likely the first leaders who grew up with video games as a core part of their way of interact with the world around them. What would that mean for how they would behave as leaders? A shorter version of this interview airs on the Jan 7th and 10th episode of Spark" — http://www.cbc.ca/spark/blog/2009/01/full_interview_tom_armitage.html
Moisés welcomes omnipresent 5by5 mascot/wünderkind/spirit animal Merlin Mann to discuss his media habits, comic books, VIVA KNEIVEL, TiVo, Jonathan Coulton, comic books, MULAN, Tallahassee, and a little about comic books. Long live Vinyl Fever.
Shownote links (http://5by5.tv/screentime/14) take you to places you can learn more about our guests and read/watch the things they talk about on the show, like the insane 1994 FANTASTIC FOUR movie produced by "Friend of the Show" and future guest Roger Corman.
Moisés welcomes John August to talk about screenwriting, directing, app development, and the brand-new take on Atari classic Karateka (now on XBLA), which produced by John and original developer Jordan Mechner. John digs into how the urge to scratch the creative "itches" he has leads him to new pursuits in different industries.
Moisés interviews Stan Lee, creator of many of the most popular characters in the comic book world. They discuss Marvel’s wealth of characters to put in the movies, the work Stan does with POW! Entertainment, and the crisis of choice in modern entertainment. They also discuss Stan’s earliest influences as a creative person, from Sherlock Holmes and Jules Verne to Errol Flynn and the classic Universal Monsters films.
Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, glowstick voting, and PixelPhones - a system that connects all the smart phones together, turning each member of the audience into a single pixel of a huge pulsating display.
Hardware and software is evolving so fast that creative coders can barely keep up, and we’ve just scratched the surface of what depth sensors, projectors and smart phones are capable of.
In this down to earth session, Seb will explore how technology can create huge interactive playful events and encourage a sense of community rather than everyone having a private experience with their own screens.
Lest you think that Seb dabbles only in the realm of pixels, he has been known to use the physical world as his canvas too, making digital fireworks and projections with Processing.
An estimated one out of every three Japanese are signed up to play games on their cell phones, helping to grow a mobile gaming juggernaut that’s currently dominated by a few Japanese startups. Now, those same startups are eyeing a new playing field â the U.S.
Aleks Krotoski examines how computer gaming is affecting our culture – by creating genuine works of art, by altering our notions of storytelling, and by simple virtue of being the cultural medium many people spend most time attached to.
Computer or videogames have been around for 40 years, but the wider cultural implications have tended to be glossed over in favour of discussion of the size of the gaming economy and concerns about games’ social impact.
Yet in recent years the artfulness of games has grown so much that the Smithsonian in Washington DC is now hosting a major exhibition of gaming art.
New technology and the spread of games to phones, tablets and PCs are creating millions of new users.
The immersive possibilities of this uniquely-interactive medium are just being explored.
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