Reality is Plenty

Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.

Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.

AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.

http://2011.dconstruct.org/conference/kevin-slavin

Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.

Also huffduffed as…

  1. Reality is Plenty

    —Huffduffed by lach on September 28th, 2011

  2. Reality is Plenty

    —Huffduffed by martinpolley on September 27th, 2011

  3. Reality is Plenty

    —Huffduffed by mealybar on September 26th, 2011

  4. Reality is Plenty

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  5. Reality is Plenty

    —Huffduffed by dConstruct on September 26th, 2011

  6. Reality is Plenty

    —Huffduffed by jaronbarends on November 9th, 2011

  7. Reality is Plenty

    —Huffduffed by banterability on September 28th, 2011

  8. Reality Is Plenty — dConstruct Audio Archive

    —Huffduffed by 40thieves on February 1st, 2012

  9. Reality is Plenty

    —Huffduffed by alastc on September 26th, 2011

  10. Reality is Plenty

    —Huffduffed by tkadlec on September 26th, 2011

  11. Reality is Plenty

    —Huffduffed by foxes96 on November 15th, 2011

  12. Reality Is Plenty — dConstruct Audio Archive

    —Huffduffed by mortenjust on February 8th, 2012

  13. Reality is Plenty

    —Huffduffed by PeteWilliams on September 26th, 2011

  14. Reality is Plenty

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    —Huffduffed by gmulder on September 27th, 2011

  16. Reality is Plenty

    —Huffduffed by olafursverrir on October 2nd, 2011

  17. Reality is Plenty

    —Huffduffed by marks on October 4th, 2012

  18. Reality is Plenty — Kevin Slavin — dConstruct 2011

    —Huffduffed by michaelfox on October 18th, 2011

  19. Kevin Slavin — dConstruct 2011

    —Huffduffed by thepru on September 27th, 2011

  20. Reality is Plenty

    —Huffduffed by lewisnyman on October 6th, 2011

  21. Reality is Plenty

    —Huffduffed by khal on September 27th, 2011

  22. Reality is Plenty

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  23. Reality is Plenty

    —Huffduffed by hyoomen on October 5th, 2011

  24. Reality is Plenty

    —Huffduffed by peterfromhorwich on October 12th, 2011

Possibly related…

  1. John Allsopp on Trends and Products: Augmented Reality

    Where is the world of the web taking us and how far down the track of augmented reality are we? And, come to think of it, what is augmented reality?

    From http://www.abc.net.au/rn/bydesign/stories/2009/2695136.htm

    —Huffduffed by adactio 3 years ago

  2. All Points Blog: The State of Augmented Reality

    A very good podcast about Augmented Reality, by two GIS-heads. Sounds like a cool show in general but this was a very intelligent discussion of AR in particular.

    http://apb.directionsmag.com/archives/6702-Podcast-The-State-of-Augmented-Reality.html

    —Huffduffed by marshallkirkpatrick 3 years ago

  3. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by dConstruct one year ago