Spoolcast: Luke Wrobleski

What is the alternative to sitting and planning your mobile strategy? Where should teams start to familiarize themselves with mobile? Is there an advantage to playing with as many apps as you can to learn about the interaction design? What are some things that make good mobile design stand out? What is the benefit of desktop operating systems emulating features on touch-based devices? How is multi-platform emergence affecting approaches to design?

Also huffduffed as…

  1. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by adactio on October 6th, 2011

  2. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by paulo72 on December 3rd, 2011

  3. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by gentusmaximus on October 9th, 2011

  4. Luke Wroblewski – Navigating the Mobile Landscape » UIE Brain Sparks

    —Huffduffed by jaronbarends on October 25th, 2011

  5. Luke Wroblewski – Navigating the Mobile Landscape » UIE Brain Sparks

    —Huffduffed by irkman on January 25th, 2013

  6. LukeW | Audio: Designing for Mobile

    —Huffduffed by roy on November 4th, 2011

  7. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by SteveDonie on October 7th, 2011

  8. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by lewisnyman on October 10th, 2011

  9. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by jeffsebring on October 8th, 2011

  10. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    —Huffduffed by dbowling on November 10th, 2011

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    http://www.cbc.ca/spark/2009/05/full-interview-jared-spool-on-the-persistence-of-qwerty/

    —Huffduffed by mharry9999 one year ago

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    download

    Tagged with

    —Huffduffed by Lukelux 3 years ago