What is the alternative to sitting and planning your mobile strategy? Where should teams start to familiarize themselves with mobile? Is there an advantage to playing with as many apps as you can to learn about the interaction design? What are some things that make good mobile design stand out? What is the benefit of desktop operating systems emulating features on touch-based devices? How is multi-platform emergence affecting approaches to design?
Also huffduffed as…
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
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Luke Wroblewski – Navigating the Mobile Landscape » UIE Brain Sparks
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Luke Wroblewski – Navigating the Mobile Landscape » UIE Brain Sparks
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LukeW | Audio: Designing for Mobile
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
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Luke Wroblewski – Designing for Mobile » UIE Brain Sparks
Possibly related…
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Jared Spool - The Dawning of the Age of Experience
Tagged with jared spool ux design usability dconstruct 2007
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Full Interview: Jared Spool on the persistence of QWERTY | Spark
For part of an upcoming segment weâre doing on the QWERTY keyboard layout and vestigial design, Nora interviewed user interface researcher Jared Spool.
http://www.cbc.ca/spark/2009/05/full-interview-jared-spool-on-the-persistence-of-qwerty/
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Usability Testing - Jeffrey Zeldman / Jared Spool
Dan and Jeffrey talk with special guest Jared Spool about usability testing in the real world, with practical advice for designers, UI engineers, and developers alike.
Jared Spool is the founder of User Interface Engineering, the largest usability research organization of its kind in the world. He’s been working in the field of usability and design since 1978, before the term “usability” was ever associated with computers.
