Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today’s hottest games, and includes interviews with the game industry’s greatest luminaries (including Warren Spector: Creator of one of the original game companies, Origin, Richard Rouse III: Legendary game designer, and Noah Falstein of Game Developer magazine). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the techniques that film producers, directors and cinematographers have relied on for years.Game developers learn how to create compelling video games by developing quality stories and characters, visualizing scenes within the game through the eyes of a cinematographer, and using tried and true film industry methods for casting, voice-over, direction and production. The book will also feature screen shots from some of today’s hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.
Rich Newman, Elsinore Productions