tommorris / tags / games

Tagged with “games” (5) activity chart

  1. Cinematic Game Secrets for Creative Directors and Producers

    Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today’s hottest games, and includes interviews with the game industry’s greatest luminaries (including Warren Spector: Creator of one of the original game companies, Origin, Richard Rouse III: Legendary game designer, and Noah Falstein of Game Developer magazine). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the techniques that film producers, directors and cinematographers have relied on for years.Game developers learn how to create compelling video games by developing quality stories and characters, visualizing scenes within the game through the eyes of a cinematographer, and using tried and true film industry methods for casting, voice-over, direction and production. The book will also feature screen shots from some of today’s hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

    Rich Newman, Elsinore Productions

    —Huffduffed by tommorris 4 years ago

  2. Strong Gaming Communities: Text vs. Speech

    This panel brings together academics and game designers to fight out the future of the MMO interface. Should text continue to be the default way that people communicate in virtual worlds? Is the spoken word more natural and more laden with emotional cues, or more destructive of the magic circle?

    Matthew Bellows, Vivox Inc

    Amy Jo Kim, shufflebrain.com

    Joe Miller, Linden Research Inc

    Dmitri Williams, USC

    Richard Vogel, Bioware

    —Huffduffed by tommorris 4 years ago

  3. Games By the People, For the People

    We are on the precipice of a new age in independent gaming, with more options than ever before for developers at every level to bring their dreams to life and share them with a public that is ravenous for new and innovative ideas. Stop focusing on all of the challenges that exist for indie developers in the world of big budget sequels, and explore the enormous user-generated content opportunities available to anyone interested in game design. Whether your goal is to make millions, or just get your ideas out into the world, this panel has something for you.

    Gareth Davis, Facebook Inc

    Steve Demeter, demiforce.com

    Boyd Multerer, Microsoft

    Scott Steinberg, DigitalTrends.com

    Lee Uniacke, Kongregate

    —Huffduffed by tommorris 4 years ago

  4. Funologists Live & In Person: Guerilla Game Research

    If you work at a game company, research means understanding play, not analyzing boring spreadsheets. Meet Big Fish Games and Pogo funologists and learn how listening and watching gamers transforms product and web design. We share different innovative guerilla (discount) and traditional research methods to inspire user-centered design.

    Moderator: Laura Porto Stockwell, Publicis in the West

    Julie Ratner, Big Fish Games

    Erica Firment, Second Life

    Tracy Fullerton, USC Interactive Media

    Jason Schklar, Initial Experience Consulting

    —Huffduffed by tommorris 4 years ago

  5. GameChangers - Improvisation for Business in the Networked World

    As we move from the rigid, hierarchical organizations of the Industrial Age to the fluid, non-linear models of the Networked World, GameChangers have never been more important or essential. Whenever teamwork, creativity, flexibility and problem-solving skills are necessary for success, these players step up. They develop relationships that are good for business. They pay careful attention to details and at the same time have expansive worldviews. They are quick-on-their-feet, unflappable and in tune with their teammates, stakeholders and the marketplace. They are the top performers in any organization the best managers, the most resourceful employees, the culture-shapers. They play the game and make things happen. In short, GameChangers are masters of improvisation in business. Turn yourself and your brand into a GameChanger. All it takes is improvisation!

    Mike Bonifer, GameChangers LLC

    —Huffduffed by tommorris 4 years ago