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Tagged with “bdconf” (15) activity chart

  1. Jenifer Hanen - A Minimalist’s Guide to the Mobile Web

    Designing and developing for mobile devices can be overwhelming in the sheer amount of factors to consider. Questions of where get started or how to retool for fast and lovely mobile sites can send one screaming for the supposed safety of Webkit before running and hiding under an iOS rock. But such fear and trembling is unnecessary and we can go forth in confidence with the minimalist’s guide on data sipping as a legitimate lifestyle, serving responsive images, how to strip that code, and do I really need all this Javascript?

    Presented by Jenifer Hanen in April 2012 at the Breaking Development Conference in Orlando, Florida.

    Jenifer Hanen, aka Ms. Jen, is a mobile | web designer | developer with over a decade of freelance and consulting experience for small business and non-profit clients. She has also been known to stand in front of a classroom and inflict web standards upon design students. As a code minimalist, she inadvertently discovered the mobile web in 2001 when she was shown that one of her sites rendered as designed, albeit in black & white, on an early web-enabled mobile device. Jenifer became mobile curious and has since been passionate about the mobile web, mobile user experience, mobile photo blogging, and almost all things mobile. She usually has at least two mobile camera phones on her personage at any time.

    She can be found on most of the social networks as @msjen and blogging at blackphoebe.com/msjen & mobilefor.us.

    —Huffduffed by bdconf

  2. Karen McGrane - Adapting Ourselves to Adaptive Content

    For years, we’ve been telling designers: the web is not print. You can’t have pixel-perfect layouts. You can’t determine how your site will look in every browser, on every platform, on every device. We taught designers to cede control, think in systems, embrace web standards. So why are we still letting content authors plan for where their content will "live" on a web page? Why do we give in when they demand a WYSIWYG text editor that works "just like Microsoft Word"? Worst of all, why do we waste time and money creating and recreating content instead of planning for content reuse? What worked for the desktop web simply won’t work for mobile. As our design and development processes evolve, our content workflow has to keep up. Karen will talk about how we have to adapt to creating more flexible content.

    Presented by Karen McGrane at the Breaking Development Conference held in April 2012 in Orlando, FL.

    If the internet is more awesome than it was in 1995, Karen would like to claim a very tiny piece of the credit. For more than 15 years Karen has helped create more usable digital products through the power of user experience design and content strategy. Today, as Managing Partner at Bond Art + Science, she develops web strategies and interaction designs for publishers, financial services firms, and healthcare companies.

    Prior to starting Bond, Karen built the user-centered design practice at Razorfish in her role as VP and National Lead for User Experience. Karen is also on the faculty of the MFA in Interaction Design program at SVA in New York, where she teaches Design Management, which aims to teach students how to run successful projects, teams, and businesses.

    —Huffduffed by bdconf

  3. Adaptation

    Four years ago the prospects for the global economy were generally looking up (the subprime lending crisis was still emerging), George W. Bush was still in office, and Apple Computer had just released their soon to be iconic iPhone 1.0 (sans AppStore). It might be blatantly obvious, but since then you may have noticed things have changed a little?

    If you follow the mainstream tech media you might be inclined to believe that the majority of people around the world have a bleeding-edge, state-of-the-art smartphone (or supercomputer); and those that don’t plan to acquire one as-soon-as-possible. After all, who wouldn’t want the power of an iPhone 5GSExtreme or a Moto Android Nexus Infinity-and-Beyond in their pocket?

    This presentation is for those of you who live in the real world. Those with families, mortgages and of course businesses that need to engage with all those wonderful folk (please don’t call them users) who have a very capable (but not bleeding-edge) device sitting in their pocket, purse, or any other place people keep their magical devices.

    Presented by Bryan and Stephanie Rieger at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

  4. The Cross-Channel Experience

    No matter how many departments your organization has, to your customers, it’s all the same business. They expect a cohesive experience across all touch-points with your company, regardless of whether it’s related to advertising, customer service, social presence, or the actual product or service you provide. The satisfaction of your customers, and thereby the success of your organization, depends in no small part on your ability to create a cohesive and consistently high-quality cross-channel experience.

    Some examples of disjointed cross-channel experiences are: - The customer has to inform the customer service representative of what the website says about their own return policy. - The specifications of a product online does not match the actual product a customer goes to pick up in the retail store. - The experience of the mobile application is far superior to the experience of the standard web application or software application. - The customer has to make three different phone calls to get their account changed because the information is stored in three separate business units.

    Applying consideration for the cross-channel experience is much easier said than done. It requires a significant level of coordination and collaboration between the stakeholders, to understand not just how to optimize their particular part of the service, but to maintain that optimal and consistent experience throughout. For example, the customer service department can do a great job of correcting a problem after the fact, but they can add greater value to the product or service as a whole by collaborating with sales and product teams to prevent the issue from arising in the first place.

    In this presentation, you will gain a better understanding of the different ways your customers might interact with your business. We will show how you can map out these touchpoints and help drive the creation of a cohesive experience across the various channels. We will show you how to navigate the political waters within your business to implement a true cross-channel design, which will build great experiences for your customers, regardless of how they are engaging with your business.

    Presented by Nick Finck at the Breaking Development Conference held in September 2011 in Nashville, TN

    —Huffduffed by bdconf

  5. Designing Mobile Web Experiences

    Learn how to think about and design for Web organization, actions, inputs, and layout on a small screens. Luke will share the latest design best practices to create a great mobile Web experience for your customers.

    Presented by Luke Wroblewski at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

  6. Breaking the Mobile Web

    Billions of connected devices with fast and modern web browsers and possibilities are appearing on the market. And users wants fast, reliable and easy to use mobile apps. In this session, we are going to talk about mobile browsers, where we are and where are we going to in the next year. Browser types, the power (and challenges) of WebKit on mobile browsers, the rebirth of Internet Explorer on the mobile space and the appearance of HTML5. We will see what we can really use today, what are the problems, compatibility and we’ll discuss what are we covering when talking about HTML5.

    We’ll see what are the new things that we need to understand behind the HTML5-umbrella, including Data-URI, viewport definition, pixel ratio and new APIs that we can use today on the mobile web, including accelerometer, geolocation, device network, native apps communication, debugging tools and what to expect in the near future on device APIs, including current discussed standards and hybrid-based solutions, such as PhoneGap or WAC widgets.

    Presented by Maximiliano Firtman at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

  7. Faster Mobile Anyone?

    Are your users happy with the speed of the mobile web experience you’re giving them? It’s true—mobile connections are slower. But that’s a crutch. You can’t change the speed of carrier networks, but you can change the way you build your mobile website. Identifying the bottlenecks and deploying the right solutions can make your mobile website twice as fast.

    Join Steve Souders as he presents the latest developments for analyzing mobile performance and creating a faster mobile experience.

    Presented by Steve Souders at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

  8. Client-Side Adaptation

    Face it, making mobile sites is fun! What developer wouldn’t like a second chance? A chance to cast off the shackles of the desktop web, tackle old business problems from a fresh perspective and experiment with new technologies on cutting edge browsers. This time, we’re going to get it right!

    Traditionally, making a mobile site means creating a separate mobile codebase. How do you backport mobile success to your desktop experience? And how should you maintain feature consistency between your two sites moving forward?

    Presented by John Boxall at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

  9. Buttons are a Hack: The New Rules of Designing for Touch

    Fingers and thumbs turn design conventions on their head. Touchscreen interfaces create ergonomic, contextual, and even emotional demands that are unfamiliar to desktop designers. Find out why our beloved desktop windows, buttons, and widgets are weak replacements for manipulating content directly, and learn practical principles for designing mobile interfaces that are both more fun and more intuitive. Along the way, discover why buttons are a hack, how to develop your gesture vocabulary, and why toys and toddlers provide eye-opening lessons in this new style of design.

    Presented by Josh Clark at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

  10. Casting Off Our Desktop Shackles

    No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.

    We’re currently fighting for parity among experiences. We’re arguing that the mobile version shouldn’t be a dumbed down version of the desktop site.

    But we’ve set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn’t just match the desktop experience, it should exceed it.

    Presented by Jason Grigsby at the Breaking Development Conference held in September 2011 in Nashville, TN.

    —Huffduffed by bdconf

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