Tags / wireframes

Tagged with “wireframes” (5) activity chart

  1. UX Australia 2011 - Mobile user experience: Methods and tools

    This practical presentation is aimed at helping you get your mobile services into customers’ hands early in the design process, and the different ways of exploring mobile user experiences to better inform your design.

    —Huffduffed by Clampants one year ago

  2. Realtime Prototyping

    http://www.iakonferenz.org/sessions/10

    —Huffduffed by svenkaemper one year ago

  3. Creative Expert #31: Ryan Stewart - Adobe Flash Catalyst

    This week we’re joined by Ryan Stewart, Adobe Platform Evangelist who shares the gospel of Flash Catalyst. Adobe defines Catalyst as: “a new professional interaction design tool for rapidly creating user interfaces without coding.” | duration 50:57

    http://www.creativexpert.com/2009/07/22/ryan-stewart-31-adobe-flash-catalyst/

    —Huffduffed by Clampants 3 years ago

  4. SpoolCast: Roughing it with Interactive Prototypes

    Without planning, web apps have no where to go. Planning documents for web app projects are often overlooked, despite their importance in the success of the product. As a designer, no matter how great your research is, or how amazing your programmers are, if your planning documents do not develop well, your project will fail.

    One of the great user experience success stories in the U.K. is the Brighton-based agency Clearleft. They’ve developed successful, sophisticated methods of planning for their projects. James Box (UX) and Richard Rutter (Co-founder and Production Director) have been working on ways to plan highly interactive web apps that make the process more efficient.

    From http://www.uie.com/brainsparks/2009/03/06/spoolcast-roughing-it-with-interactive-prototypes/

    —Huffduffed by adactio 4 years ago

  5. SpoolCast: Achieving Pattern and Component Reuse with Nathan Curtis

    In our discussion, Nathan and I first defined design pattern libraries and component libraries. A pattern library is a repository for ideas and solutions to design interaction problems. Component libraries are comprised of actual functioning parts with real code. An example would be a log-in process. Your pattern would define the experience of logging into your application, from the interaction, and often visual standpoint. Your component would be the chunk of code that represents the set of fields and controls that can be replicated across your organization’s web properties, so that you can easily create a consistent experience for your users, no matter where they may enter your system.

    http://www.uie.com/brainsparks/2009/01/21/spoolcast-achieving-pattern-and-component-reuse-with-nathan-curtis/

    —Huffduffed by Clampants 4 years ago