This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large.
Tagged with “ubiquitous computing” (4)
Gerry Gaffney interviews Adam Greenfield on "everyware", or ubiquitous computing, and its wide-reaching implications. (June 2010.)
Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.
In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.
Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio. Date: Tue, 27 Jul 2010 00:00:00 -0700 Location: San Francisco, CA, Novellus Theater, Long Now Foundation Program and discussion: http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse
The Coming Age of Magic, ETech Conference 2007, Mike Kuniavsky: Mike discusses how information processing is integrated into everyday objects, and the ‘desktop’ metaphor is obsolete. This post-desktop model of computing is known as ubiquitous computing. From http://www.adaptivepath.com/ideas/podcasts/