Tags / strategy

Tagged with “strategy” (130) activity chart

  1. Episode #155 – The Power of Negative Action – Optionality, Convexity, and Anitfragility

    Dan and Ian are coming at you this week after some intense reflection and mindset shifts.  This episode is all about the power of negative action and leveraging the inevitable changes in the world as

    http://www.lifestylebusinesspodcast.com/the-power-of-negative-action-optionality-convexity-antifragility/

    —Huffduffed by pjv 5 days ago

  2. Rachel Andrew | The Non-Breaking Space Show

    The Non-Breaking Space Show is a podcast by Christopher Schmitt, Dave McFarland, Chris Enns interviewing the best and brightest of the web.

    http://nonbreakingspace.tv/rachel-andrew/

    —Huffduffed by dogfood 3 weeks ago

  3. Improve Your Business Writing - HBR IdeaCast - Harvard Business Review

    An interview with Bryan Garner, editor in chief of Black’s Law Dictionary and author of the HBR Guide to Better Business Writing.

    Business bloggers at Harvard Business Review discuss a variety of business topics including managing people, innovation, leadership, and more.

    http://blogs.hbr.org/ideacast/2013/02/improve-your-business-writing.html

    —Huffduffed by raf 2 months ago

  4. Karen McGrane – Adapting Your Content for Mobile » UIE Brain Sparks

    As more web capable devices hit the market, designers need to consider where and how their designs will be seen. Unfortunately, the same consideration isn’t always made when it comes to content. With design changing so much in a multichannel environment, content must be structured independent of how it will eventually look.

    Content touches all aspects of a design. Having presentation independent content allows for it to adapt to different screens and devices. Karen McGrane suggests that having the specifics of how the content will be structured in place first, allows for the freedom and flexibility to make the right design choices.

    Karen says that the advent of WYSIWYG editors shifted focus to the wrong things at the wrong time. Content took a backseat to the overall look of the design. Thinking about content first, over how it will appear, helps ensure you’re communicating the right message.

    http://www.uie.com/brainsparks/2013/02/20/karen-mcgrane-adapting-your-content-for-mobile/

    —Huffduffed by adactio 2 months ago

  5. The Non-Breaking Space Show | Interviews with the web’s best and brightest

    The Non-Breaking Space Show is a podcast by Christopher Schmitt, Dave McFarland, Chris Enns interviewing the best and brightest of the web.

    http://nonbreakingspace.tv/ryan-irelan/

    —Huffduffed by will 3 months ago

  6. Why We’re All in Sales - HBR IdeaCast - Harvard Business Review

    Business bloggers at Harvard Business Review discuss a variety of business topics including managing people, innovation, leadership, and more.

    http://blogs.hbr.org/ideacast/2013/02/why-were-all-in-sales.html

    —Huffduffed by theprd 3 months ago

  7. The Non-Breaking Space Show | Interviews with the web’s best and brightest

    The Non-Breaking Space Show is a podcast by Christopher Schmitt, Dave McFarland, Chris Enns interviewing the best and brightest of the web.

    http://nonbreakingspace.tv/gene-crawford-and-carl-smith-of-bizcraft/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+nbsp-podcast+%28Non+Breaking+Space+Show%29

    —Huffduffed by u6811311 3 months ago

  8. Internet Archive

    Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing." name="Description

    http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-4-prototyping/

    —Huffduffed by khalid 3 months ago

  9. Internet Archive

    The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise." name="Description

    http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-3-where-do-game-ideas-come-from/

    —Huffduffed by khalid 3 months ago

  10. Nicole Jones podcast interview: content strategy at Facebook — lucid plot, by Jonathan Kahn

    http://lucidplot.com/2012/09/12/nicoleslaw-podcast/

    —Huffduffed by adewale 3 months ago

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