Tags / shane

Tagged with “shane” (6) activity chart

  1. Dave Hill’s Podcasting Incident #69

    He’s very charming.

    —Huffduffed by TouchdownSpenser 4 weeks ago

  2. Sci-Fi Meets Love In Carruth’s ‘Upstream Color’

    Film writer, director, producer, actor Shane Carruth burst on the independent film scene in 2004, grabbing the Grand Jury Prize at Sundance with his mind-bending sci-fi drama “Primer,” beating out hot titles like “Napoleon Dynamite” and “Garden State.”

    Carruth is almost one-of-a-kind these days. A film poet. A cinema shaman.

    In his new film he puts, as one headline has it, “the trance in Transcendentalist.” Thoreau’s “Walden,” strange orchids, mind-control larva, and love — all in one entrancing movie.

    —Huffduffed by Clampants one month ago

  3. The Q&A with Jeff Goldsmith: Upstream Color: Rian Johnson + Shane Carruth Q&A

    http://www.theqandapodcast.com/2013/04/upstream-color-q.html

    —Huffduffed by imp one month ago

  4. Jerry York | Calm Coach = Focused Players

    Collection of all Responsible Sports youth sports podcasts, including interviews with Doug Wilson, Ronnie Lott, Shane Battier, Summer Sanders, Tony Dorsett, Dot Richardson, and more.

    http://www.responsiblesports.com/media_library/podcasts.aspx?id=42

    —Huffduffed by emoeby 10 months ago

  5. Shane Morris — Interaction design school 101

    When I first picked up Matthew Frederick’s book: “101 Things I Learned in Architecture School” I was struck by the num ber of prin ci ples of archi tec ture that can be directly applied to inter ac tion design, but also dis il lu sioned by the fact that Interaction Designers gen er ally do not have a sim i lar body of knowl edge to draw on. Sure we have lots of “process”, but rel a tively lit tle “wis dom” of the sort found in this book.

    The field of Interaction Design isn’t very old — If we’re talk ing purely soft ware inter­face design, then let’s say about 25 years old. No sur prise, then, that we bor row heav­ily (and unashamedly) from a range of other, more estab lished, dis ci plines. We try to com pen sate for our rel a tive lack of a his tory, tra di tion or body of knowl edge by lever­ag ing oth ers’. That’s entirely appro pri ate — but how far does it get us? Interaction Design is an essen tial com po nent of the deliv ery of vir tu ally any prod uct or ser vice today. Many of us may already be at the point where we inter act with more dig i tal prod ucts in a day than we do phys i cal prod ucts, and many of the most impor tant trans ac tions in our lives are entirely vir tual. Maybe Interaction Design needs to be taken a bit more seriously?

    In this talk I’d like to reflect on my almost 20 years as an inter ac tion designer — the things I’ve learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we’ll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101​.com (the blog I share with Matt Morphett), and beyond.

    —Huffduffed by bigskinnyboy 2 years ago

  6. 101 things I (should have) learned in interaction design school

    In this presentation we want to capitalise on this compelling form of bite-size information by delivering a rapid-fire journey through a set of interaction design tips and tricks (not principles, not patterns, not heuristics) inspired directly by the “101 Things I Learnt in Architecture School” book. The idea is to use the audience to randomly suggest numbers from 1 to 101 and see how many of them we (or if we fail, you) can translate into an analogous interaction design tip.

    —Huffduffed by jaronbarends 2 years ago