Tags / prototyping

Tagged with “prototyping” (18) activity chart

  1. Jason Cranford Teague – Prototyping a Responsive Design

    With the emergence of techniques like responsive web design, many of the traditional prototyping methods become difficult to employ. Sketches and wireframes have in some cases given way to HTML and CSS prototyping so that users and clients can experience a richer, more complete interaction.

    In his virtual seminar, Prototyping a Responsive Design, Jason Cranford Teague dove into some of his real-world experiences with prototyping. He shared insights and challenges he’s encountered through his agency and client work. His seminar prompted some great questions from our audience. Jason joins Adam Churchill to tackle some of those questions in this podcast.

    http://www.uie.com/brainsparks/2013/03/01/jason-cranford-teague-prototyping-a-responsive-design/

    —Huffduffed by adactio 3 months ago

  2. Internet Archive

    Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing." name="Description

    http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-4-prototyping/

    —Huffduffed by khalid 4 months ago

  3. Nathan Curtis – Prototyping with HTML and CSS » UIE Brain Sparks

    Prototyping is an effective way to communicate design ideas. Static PDFs, PSDs, and wireframes can help get your point across but aren’t dynamic. Usually, any necessary changes are logged away as to-dos. They’re then taken back, fixed, and presented again.

    Nathan Curtis and the team at EightShapes are prototyping with HTML and CSS more in their design process. They find that employing these techniques leads to greater efficiency. Changes are updated as they’re being discussed, the team arrives at a consensus, and moves on.

    With many teams transitioning to an Agile development process, prototyping in HTML fits in perfectly. Being able to have discussions and make those design decisions in real time strengthens team cohesion.

    During this podcast, Nathan and Jared Spool discuss prototyping techniques in greater depth. Nathan is also presenting one of the daylong workshops at the User Interface 17 conference in Boston, November 5-7. For more information about Nathan’s and the other workshops, visit UIConf.com.

    http://www.uie.com/brainsparks/2012/08/30/nathan-curtis-prototyping-with-html-and-css/

    —Huffduffed by adactio 9 months ago

  4. Dave McFarland – JQuery for Agile Prototyping » UIE Brain Sparks

    http://www.uie.com/brainsparks/2012/02/17/dave-mcfarland-jquery-for-agile-prototyping/

    —Huffduffed by hugo one year ago

  5. Jim McKelvey - Learning to be a Craftsman

    Jim reveals why prototyping your own idea is essential to acquiring an understanding and making progress. He also explains that solving a real problem should be the only basis for starting a company and why searching for talented people is an invaluable endeavour.

    —Huffduffed by Lukelux one year ago

  6. Weaving digital information into physical space: New frontiers for prototyping experiences « UX Australia 2011

    Thanks to new computing technologies we currently see an increase in the number of applications beyond the desktop or mobile screen and a transition of information design into the physical space. With the ubiquity of new sensors we can now record data that was previously invisible, and – using new display technologies such as wearable projectors and urban screens – create in-situ visualisations that provide us with insightful information about ourselves or our environment. While these developments present exciting opportunities to digitally redesign the built environment, they result in new challenges for the future of UX as a practice.

    The talk will discuss some of these challenges in the context of a case study, where we designed and evaluated a public display embedded into the house facade showing the household‚ energy usage. The visual design of the display was developed through several iterations, using game mechanics and information visualisation techniques. To overcome the complexity and costs associated with evaluating large displays in the wild, we introduced chalkboards as a new prototyping material. The chalkboard displays were installed on five houses in a Sydney neighbourhood and updated daily for a period of seven weeks.

    In the talk I will discuss the usefulness of this new technique regarding design feedback and participant engagement as well as other lessons learned from the study. I will further give an overview of other projects from the emerging area of urban computing and media architecture that weave digital information into physical space.

    The talk will provide insights into:

    Emerging scientific areas that might soon hit the mass market Low-fidelity prototyping and evaluation techniques for an urban context with the potential to inspire current UX practice Challenges that we might face as UX practitioners in the not-to-far future.

    Resources:
    Slides - http://www.slideshare.net/martintomitsch/weaving-digital-information-into-physical-space

    http://uxaustralia.com.au/conference-2011/weaving-digital-information-into-physical-space

    —Huffduffed by theJBJshow one year ago

  7. Realtime Prototyping

    http://www.iakonferenz.org/sessions/10

    —Huffduffed by svenkaemper one year ago

  8. SpoolCast: A Practitioner’s Guide to Prototyping with Todd Zaki Warfel » UIE Brain Sparks

    —Huffduffed by esassaman one year ago

  9. Interview with Jesse James Garrett

    From Keynotopia

    —Huffduffed by davemmett 2 years ago

  10. My AIIDE 2010 Lecture on Game AI - Chris Hecker’s Website

    http://chrishecker.com/My_AIIDE_2010_Lecture_on_Game_AI

    —Huffduffed by joeludwig 2 years ago

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