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Tagged with “jonathan blow” (4)
This is the final installment in my series devoted to game designers and the design process. In this edition I talk with Jonathan Blow, creator of the highly-acclaimed Braid and a new game called The Witness, slated to appear next year. We discuss a wide array of topics, including the game community’s reaction to Braid and his goals for The Witness. Jon is refreshingly open about his discoveries and missteps in the ongoing development process of his new game. He also explains why he’s grown uncomfortable characterizing his projects as "art games." It’s a fascinating conversation, and I think you’ll…
The speech is called “Games as Instruments for Observing Our Universe”, given by Jonathan Blow at Champlain College in Burlington, Vermont in February 2010.
The talk is short — about 20 minutes — followed by about an hour Q&A (in a separate file). Slides in ppt format are included.
The next day, we did a conversational interview at the Firehouse Gallery in Burlington. This started with a short introduction about Braid and my next game, followed by some questions by Chris Thompson, and then questions from the audience.