With the launch of iPhone 3G and the App Store, Apple has created a marketplace for developers to innovate with native applications. One of the greatest successes has been with gaming and entertainment titles, and even Apple has been marketing iPhone as a portable gaming device. Will iPhone and iPod touch rival the dominance of Nintendo DS and Sony PSP? Hear from gaming experts who have embraced iPhone as the new gaming platform.
Tags / ipod
Tagged with “ipod”
(10)
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Bits und so #86 (Return of the Tatütata) | Bits und so
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Bits und so #85 (S-GOLD3) | Bits und so
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Bits und so #84 (Die Serienmörder) | Bits und so
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Bits und so #83 (Hält 10 Jahre) | Bits und so
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Bits und so #82 (Herr Tatütata) | Bits und so
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Bits und so #81 (Im Inneren des iPhone) | Bits und so
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Bits und so #80 (Return of the Wapdoktor) | Bits und so
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SXSW: iPhone. The next generation gaming platform
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Experience Strategies | Jesse James Garrett
Recorded 2007-02-12: Understanding the psychology behind how users relate to a product is the key to its lasting success. Users tend to anthropomorphize, or ascribe human personality traits to products they use. Products with long-term success have developers who recognize the identity and personality of the product they want to convey. They create integrity with the product and how their users will interact with it.
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Why Persuasive Technologies Should be Boring: Interview with Pete Mortensen and Conrad Wai
This post is an interview with two really good guys I met at the 2007 Persuasive Technology conference at Stanford University, California. Pete and Conrad presented one of the best papers of the whole conference. Using the Nike + iPod product as a case study they argued that for any persuasive technology to be adopted it needs to be boring. Of course actually it is a bit more complicated than that but I’ll let Conrad and Pete explain.
Tagged with jump associates persuasion persuasive nike ipod sedley
Podcast
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