LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
Tags / interface
Tagged with “interface”
(71)
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LukeW | Audio: Designing Multi-Device Experiences
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LukeW | Mobile First
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
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The Non-Breaking Space Show | Interviews with the web’s best and brightest
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The Non-Breaking Space Show | Interviews with the web’s best and brightest
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Ambient Location and the Future of the Interface
UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.
Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.
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Teaching Touch: Tapworthy Touchscreen Design
Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.
The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.
Josh Clark, Principal, Global Moxie
I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)
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Why Startups should Think about Mobile First
On the Dorm Room Tycoon podcast, host William Channer and I talk about how startups can take advantage of the mobile opportunity. We also touch on a number of key points from my Mobile First book.
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Sitepoint: Mobile First for Web Developers
On The SitePoint Podcast, host Louis Simoneau quizzed me about the Mobile First design approach and the reasons I’ve been advocating it. If you’re curious about designing for mobile up front, I tried to distill things into a concise overview in this high-signal interview. http://www.lukew.com/ff/entry.asp?1513
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Kevin Kelly | Trends and Social Consequences of Technology
Our long-term interaction with the web will be defined by six trends. These trends will will involve dramatic changes that will make computing more like what we are used to seeing in many of today’s movies. Kevin Kelly explains why he believes that soon the internet will beneficially surround us in ways that most users don’t imagine today.
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LukeW | Audio: Packaging Design for the Web
I recently had the pleasure of speaking with Gerry Gaffney on the User Experience Podcast series about what Web designers can learn from the world of product packaging, about ‘unpacking’ as a metaphor for registration, the rule of threes, and about embraci …
