Tags / interface

Tagged with “interface” (70) activity chart

  1. Listen, Touch, Command

    Veronica Simmonds on sound online. Martin Howard, Bill Buxton, Stan Liebowitz, Philip Steadman and Jared Spool on the QWERTY keyboard. Jonty Sharples and Dan Vogel on gestural computing.

    http://www.cbc.ca/radio/podcasts/arts-culture/spark/

    —Huffduffed by adactio one day ago

  2. 001 RR Testing Practices and Tools

    Podcast: Play in new window | Download (Duration: 55:48 — 63.9MB) Panelists: Aaron Patterson (@tenderlove) Charles Max Wood (@cmaxw) David Brady (@dbrady) James Edward Gray II (@JEG2) Peter Cooper (@peterc) Tools and topics mentioned in this episode: Rspec Test::Unit Minitest

    http://rubyrogues.com/001-rr-testing-practices-and-tools/

    —Huffduffed by frosty 5 days ago

  3. Ryan Singer: 37signals Interview – The Art of Designing for People

    In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.

    http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/

    —Huffduffed by queuebit 2 months ago

  4. Debug & Iterate team-up podcast: The future of human interface | iMore.com

    Marc Edwards of Bjango, Guy English of Kicking Bear, Loren Brichter of Atebits, Sebastiaan de With of DoubleTwist, and Rene Ritchie of Mobile Nations talk human interfaces of the future, including Siri, Google Now, Kinect, Leap, MYO, Project Glass, iWatch, Oculus Rift, and more!

    http://www.imore.com/debug-iterate-team-podcast-future-human-interface

    —Huffduffed by portenkirchner 2 months ago

  5. The Quest for Emotional Engagement: Information Visualization | Johnny Holland

    Today on Radio Johnny Jeff Parks talks with Stephen Anderson, about his workshop at the 10th anniversary of UX Week hosted by Adaptive Path. Stephen shares how design patterns such as spreadsheets, lists, dashboards and grid views suffice for getting data onto a screen. However, when it comes to making sense of this data, these same patterns hold us back from designing great experiences! Generic patterns are poor substitutes for a good custom visualization, especially one designed for the content being displayed.

    http://johnnyholland.org/radio-johnny/the-quest-for-emotional-engagement-information-visualization/

    —Huffduffed by adactio 3 months ago

  6. Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks

    Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.

    Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.

    Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.

    Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.

    https://www.uie.com/brainsparks/2012/10/24/make-it-so-interaction-design-lessons-from-science-fiction-with-nathan-shedroff-chris-noessel/

    —Huffduffed by adactio 6 months ago

  7. The Best Interface is No Interface

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI’s and how modern technologies allow us to design interfaces that aren’t interfaces at all.

    http://fsm.bdconf.com/podcast/the-best-interface-is-no-interface

    —Huffduffed by trinefalbe 6 months ago

  8. Unpacking the Myth of the Intuitive

    Marketing from Apple, Nintendo, and other companies focuses on the promise of an intuitive interface, but what does that really mean and how is it achieved? Over the last few decades we’ve seen QWERTY keyboards give way to an incredible diversity of interfaces: mice, trackpads, motion wands, voice-based interfaces, cameras, touch screens, and even real instruments. These devices are regarded as increasingly "natural" or "intuitive", but this marketing-speak is ill-defined, unactionable, and potentially insulting to users; if they don’t get it, are they "unnatural" or stupid? In this talk, I will explore the concept of the intuitive, using case studies from Engelbart’s early work on computer-human interaction, Miyamoto’s work for the NES and the Wii, and my own work at Harmonix on Rock Band and Dance Central. I will ultimately arrive at a new set of goals for interfaces.

    —Huffduffed by Heilemann 8 months ago

  9. The Best Interface is No Interface with Golden Krishna | The Breaking Development Podcast

    This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI’s and how modern technologies allow us to design interfaces that aren’t interfaces at all.

    —Huffduffed by tkadlec 8 months ago

  10. LukeW | Audio: Designing Multi-Device Experiences

    LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.

    http://www.lukew.com/ff/entry.asp?1608&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+FunctioningForm+%28LukeW+Ideation+%2B+Design%29

    —Huffduffed by u6811311 9 months ago

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