Tags / interaction design

Tagged with “interaction design” (49) activity chart

  1. Creating a global experience language for the BBC « UX Australia 2012

    After printing out key sections of bbc.co.uk onto what has now become known as the ‘Wall of Shame’, the BBC decided to embark on an ambitious project. The goal was to create a global experience language to drive consistency and coherence across the diverse, cross-platform portfolio of BBC products and services, all of which had different brands, audiences, contexts of use, and most problematically, design teams. The design teams operated independently of each other with very little sharing of best practice, patterns or templates. The result was a disjointed and broken user experience across the 45 million web pages and 470 sites that made up bbc.co.uk, as well as the mobile, tablet and interactive TV services.

    At the time, my role was Head of UX&D: Pan-BBC Experiences, and I led the task of unifying the visual and interaction design of the BBC’s digital products and services along with developing a ‘signature experience’ – something that could be recognised with or without the BBC logo in place.

    We partnered with three fantastic agencies; Research Studios, R/GA and Massive Interactive and together we created GEL; a design philosophy, styleguide, design patterns library and signature experience which is being rolled out across the BBC. These guidelines form the design foundations for all new products and services, for both internal teams and external suppliers, and create a unified and engaging brand experience to see the BBC into the future.

    For this presentation I will chart the course of the project, share insights and outcomes, and discuss the importance of designing a compelling and coherent brand experience in the connected digital world.

    Presented by Bronwyn van der Merwe

    http://www.uxaustralia.com.au/uxaustralia-2012/bbc-global-experience-language

    —Huffduffed by theJBJshow one week ago

  2. Emotional Design for the World of Objects

    Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

    The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

    Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

    Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

    http://2011.dconstruct.org/conference/don-norman

    Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

    —Huffduffed by swatik 3 months ago

  3. Sonic Interaction Design

    Sonic interaction designers create sounds that convey information and feedback to us, such as the distinctive tapping of your touch screen keypad. Karmen Franinovic explains the challenges of this kind of design, and discusses her particular research: sonic interaction design for physical rehabilitation, such as for people re-learning how to walk.

    —Huffduffed by misener 7 months ago

  4. Beyond Mobile: Making Sense of a Post-PC World

    Native applications are a remnant of the Jurassic period of computer history. We will look back on these past 10 years as the time we finally grew out of our desktop mindset and started down the path of writing apps for an infinite number of platforms. As the cost of computation and connectivity plummets, manufacturers are going to put ‘interactivity’ into every device. Some of this will be trivial: my power adaptor knows it’s charging history. Some of it will be control related: my television will be grand central for my smart home. But at it’s heart, we’ll be swimming in world where every device will have ‘an app’. What will it take for us to get here, what technologies will it take to make this happen?

    This talk will discuss how the principles of the open web must apply not only to prototocols but to hardware as well. How can we build a ‘DNS for hardware’ so the menagerie of devices has a chance for working together?

    http://2012.dconstruct.org/conference/jenson/

    Scott Jenson used to work at Apple, developing the Human Interface guidelines and working on the Newton, no less. He also worked at Symbian and Google so he knows all about mobile devices of all kinds.

    Scott is currently Creative Director at Frog Design where he has been writing about the coming zombie apocalypse.

    —Huffduffed by dConstruct 9 months ago

  5. LukeW | Audio: Designing Multi-Device Experiences

    LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.

    http://www.lukew.com/ff/entry.asp?1608&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+FunctioningForm+%28LukeW+Ideation+%2B+Design%29

    —Huffduffed by u6811311 10 months ago

  6. LukeW | Mobile First

    LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.

    http://www.lukew.com/presos/preso.asp?26

    —Huffduffed by AlanDalton 10 months ago

  7. London IA Podcast with Cennydd Bowles

    In the latest London IA Podcast we host a wide-ranging conversation with Cennydd Bowles on moving from user experience design to digital product designer, what it takes to develop visual design skills, freelancing, A List Apart, writing a book, conference speaking and of course that legendary animal of European folklore.

    Hosted by Matthew Solle and Andrew Travers. Produced by Will Myddelton and Matthew Solle.

    —Huffduffed by solle one year ago

  8. LDNIA Podcast: Special Edition from IA Summit 12

    Recorded at the IA Summit 2012 in New Orleans, Giles Colborne talks with Jared Spool, Dan Brown, Dana Chisnell, Angela Coulter, Stephen Anderson, Veronica Erb and Karl Fast in this special edition of the London IA Podcast.

    —Huffduffed by solle one year ago

  9. London IA Podcast: Episode 4 with Giles Colborne

    Episode 4 of the London IA podcast is - finally - out. In it, we chat with Giles Colborne, managing director of CX Partners and author of ‘Simple and Usable’ about his career in design, the evolution of user centred design, writing, the role of conferences, and distraction and delight in design.

    —Huffduffed by solle one year ago

  10. Why Startups should Think about Mobile First

    On the Dorm Room Tycoon podcast, host William Channer and I talk about how startups can take advantage of the mobile opportunity. We also touch on a number of key points from my Mobile First book.

    —Huffduffed by gbenedict one year ago

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