Tags / iasummit10

Tagged with “iasummit10” (3) activity chart

  1. The Human Interface (or: Why Products are People, Too) – Christopher Fahey

    We can no longer ask users to think like machines just to be able to use software. Instead, our systems must act more like people. User experience designers, in turn, need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them as human beings.

    In this talk, Christopher Fahey explores diverse areas of non-digital human experience in order to frame and showcase some of the most exciting current and emerging user experience design practices, ultimately inspiring designers to humanize their interfaces.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-3

    —Huffduffed by adactio 3 years ago

  2. This Is Your Brain On Design: How neuroscience can help us create better user experiences – Andrew Hinton

    Ever wondered why you just can’t seem to get through to some people? Or how users can do such unpredictable things with your designs? Or even why you sometimes look back on a project and wonder, ””what the heck was I thinking when I did that?”“

    In this presentation, Andrew Hinton examines recent research in neuroscience and related fields, pointing out how some surprising discoveries not only affect the designs we create, but how we should go about creating them.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-1

    —Huffduffed by adactio 3 years ago

  3. IA Summit 10 — Richard Saul Wurman Keynote

    With the majority of the earth’s population now living in cities, Richard Saul Wurman realized there was a yawning information gap about the urban super centers that are increasingly driving modern culture.

    In this keynote presentation from the 2010 IA Summit, Mr. Wurman discusses his 19.20.21 initiative: an attempt to standardize a methodology to understand comparative data on 19 cities that will have 20 million or more inhabitants in the 21st century. He encourages the design community to take initiative and solve big problems rather than make small changes incrementally.

    From: http://www.boxesandarrows.com/view/ia-summit-10-richard

    —Huffduffed by adactio 3 years ago