Life now. Data later. In this week’s podcast guest Carla Diana, a product designer, discusses this mantra and other attributes designers should consider when developing connected products.
Tagged with “hardware” (41)
A chat about the future of UI/UX design with Alasdair Allan, Josh Marinacci and Tony Santos.
Today we talk to Tom Gerhardt and Dan Provost, founders of Studio Neat. We discuss the lessons learned after multiple Kickstarter campaigns, keeping your business simple, going to retail and fulfilling products with Shipwire.
Tom and Dan have been pioneers in bringing physical goods to market through Kickstarter. Their first campaign, the Glif tripod mount, launched the first wave of Kickstarter hardware and Apple accessories back in 2010. Since then, they’ve returned to the platform three more times with the Cosmonaut, Simple Bracket, and most recently, the Neat Ice Kit.
They’ve also written a terrific book titled “It Will Be Exhilarating”, which I consider a must-read for anyone interested in launching a product independently. Their talk at XOXO 2012 contains lots of useful tidbits along the same lines and can be seen on YouTube or in this short write-up by Anil Dash.
Finally, Tom and Dan will be hosting a packaging workshop at the upcoming Nearly Impossible conference which I urge anyone in the New York area to attend.
In this episode Katie and David discuss the differences among the Apple computers to help listeners choose the right Mac for themselves or when assisting others. We discuss buying a laptop vs desktop, power vs price and upgrade and expansion options. Th
In this presentation, Geoloqi co-founder Amber Case will take you on a journey through the history of calm technology, wearable computing, and how developers and designers can make apps âambientâ and inspire delight instead of constant interaction.
In the 1980s geophysicist Andy Hildebrand was working for Exxon analysing seismic survey data. Hildebrand created digital signal processing software that took recordings of waves travelling through the ground from dynamite explosions and processed them to find hidden pockets of oil.
We take it for granted that smart and connected products will bring a benefit to our lives, but connecting is only the first step.
To get away from the repetitive visions of the connected, efficient and sterile home of the future and to look for new and more human scenarios, we need to shift from designing internets to designing relationships of things.
People have bias, stereotypes and cultural beliefs that they pass into the products that they design. Companies have business goals that they have to meet and rivalries with other competitors. If we take the point of view of a product in this scenario, how will its life change?
New relationships and conversations will emerge between products with different goals or references and at the same time with people that will live with them.
If we stop only drawing dotted lines between products, but we actually start looking at what relationship could emerge on that line, we will find ourselves exploring a new way of understating services and interactions with connected products.
Simone Rebaudengo hails from Turin, lived in Sweden for a while, and now spends most of his time in Munich where he works as an interaction designer with Frog Design.
His fascination with the way that people and objects interact with each has led to some amazing work. Not content with exploring the Internet Of Things, he‘s experimenting with the Internet Of Things With Feelings. He paints an all-too-believable picture of how network-enabled objects might behave when they know how other objects on the network are being used. I, for one, welcome our neurotic robotic overlords.
We invited Simone to come along and speak at our other conference, UX London, and it was a smash hit. I remember thinking, “Oh man, this is perfect for this year’s dConstruct!”
You’re going to love him.
You can see Simone’s work at simonerebaudengo.com and you should really check out his Tumblr blog, Designed Addictions.
Jeri Ellsworth returns to The Amp Hour to talk about her time at Valve, the unfortunate end to her employment there and the phoenix of a project rising from the ashes! The castAR from Technical Illusions!
For Episode 3, I interviewed the designer and maker Brendan Dawes. Brendan’s known for early interactive web projects like Psycho Studio, that allows users to remix Hitchcock’s famous shower scene themselves. He’s also known for his physical projects, such as the Moviepeg and Popa phone accessories, and devices that cross the digital/physical divide, such as the Happiness machine, an internet-connected printer that prints random happy thoughts from people across the web.
We talk about making digital stuff tangible, design, art and simplicity, remixes and supercuts, and how makers can get their work out into the world for people to see.
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