Media mogul, Rupert Murdoch, still wields enormous power, but how wounded is he by the phone hacking scandal?
Tagged with “hacking” (57)
In the information age, data is the new currency and access to it is power. With battle cries such as “Information wants to be free”, “Hack the planet” and “we are legion” – Hackers have risen to infamy. But why are they so influential and how are they shaping the world to come?
Hackers, as manipulators of technology and information, are playing a key role in the future of man & machines evolution. As change agents, they continuously push the boundaries of technology, exploring new frontiers such hacking the human body and the brain, turning science fiction inspirations into a reality. Hackers are people who can communicate with machines – and the world needs such individuals to act as mediators, synthesizers and modems - between data, humanity and technology.
But Hackers can also be villains, creating dangerous technologies. So, with great power comes great responsibility, and the transformative power of hacking can become a positive influence in years to come, but only if we learn to embrace and harness it.
Remember the film Hackers with Johnny Lee Miller and Angelina Jolie? Well, it’s thanks to that movie that Keren Elazari decided to dive into the world of cyberspace.
Now she is a security expert with extensive experience of large scale commercial and national cyber security issues. Born and raised in Tel Aviv, she now divides her time between Tel Aviv University and the Singularity University in California.
Through it all she has maintained her love for the near-future worlds of sci-fi and cyberpunk.
We take it for granted that smart and connected products will bring a benefit to our lives, but connecting is only the first step.
To get away from the repetitive visions of the connected, efficient and sterile home of the future and to look for new and more human scenarios, we need to shift from designing internets to designing relationships of things.
People have bias, stereotypes and cultural beliefs that they pass into the products that they design. Companies have business goals that they have to meet and rivalries with other competitors. If we take the point of view of a product in this scenario, how will its life change?
New relationships and conversations will emerge between products with different goals or references and at the same time with people that will live with them.
If we stop only drawing dotted lines between products, but we actually start looking at what relationship could emerge on that line, we will find ourselves exploring a new way of understating services and interactions with connected products.
Simone Rebaudengo hails from Turin, lived in Sweden for a while, and now spends most of his time in Munich where he works as an interaction designer with Frog Design.
His fascination with the way that people and objects interact with each has led to some amazing work. Not content with exploring the Internet Of Things, he‘s experimenting with the Internet Of Things With Feelings. He paints an all-too-believable picture of how network-enabled objects might behave when they know how other objects on the network are being used. I, for one, welcome our neurotic robotic overlords.
We invited Simone to come along and speak at our other conference, UX London, and it was a smash hit. I remember thinking, “Oh man, this is perfect for this year’s dConstruct!”
You’re going to love him.
You can see Simone’s work at simonerebaudengo.com and you should really check out his Tumblr blog, Designed Addictions.
In this interview, Patrick Collison Co-founder of Stripe reveals what makes Silicon Valley special and the obstacles every startup will face.
Ariel Waldman is the founder of Spacehack.org, and the global instigator of Science Hack Day.
Science Weekly Extra podcast: Fred Pearce’s definitive account of the Climategate emails | Science | theguardian.com
Fred Pearce discusses his new book about the University of East Anglia hacked climate emails saga
Andrew Huang, known as "bunnie" (lowercase) to his friends, first came to the public eye when, while a graduate computer-science student at MIT, he cracked the proprietary wrapper around Microsoft’s Xbox operating system in 2002, which allowed it then to run any software of his choosing. Microsoft didn’t like this and MIT told him it wouldn’t provide any support if a legal defense were needed. Fortunately, Microsoft quickly realized how embarrassing the situation could be, never pursued legal action, and bunnie published a book on the topic. He went on to design the Chumby, a squeezable interactive personal app device, and now works on a variety of projects for the public good, including an open laptop design and an open design for a radiation detector in the wake of the nuclear plant disasters in Japan.
For Episode 3, I interviewed the designer and maker Brendan Dawes. Brendan’s known for early interactive web projects like Psycho Studio, that allows users to remix Hitchcock’s famous shower scene themselves. He’s also known for his physical projects, such as the Moviepeg and Popa phone accessories, and devices that cross the digital/physical divide, such as the Happiness machine, an internet-connected printer that prints random happy thoughts from people across the web.
We talk about making digital stuff tangible, design, art and simplicity, remixes and supercuts, and how makers can get their work out into the world for people to see.
Hacking didn’t start with the computer age. Back in the 1950s, ’60s and ’70s geeks got their kicks from tapping into the phone lines. They called it Phone Phreaking. It was sometimes activism and sometimes straightforward mischief. Either way, author Phil Lapsley believes they laid the foundations for our current attitude toward technology.
Phil Lapsley, Author of Exploding The Phone, a book on ‘Phone Phreaking’.
Title: Exploding The Phone
Author: Phil Lapsley
Publisher: Grove / Atlantic Press
This week on Spark - What happens to our digital stuff when web services shutdown? We take a look at data longevity online. Also, virtually staging our homes, what to do with e-waste, and integrative thinking in the classroom.
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