Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it’s like to get terrible reviews) from an anonymous game developer.
Tags / game design
Tagged with “game design”
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A Life Well Wasted: Why Game?
Tagged with gaming video games games esp game game design
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News You Can Bruise - The Trouble With Scribbles
Leonard Richardson says: "On Monday, Adam Parrish came over and we recorded a conversation about Scribblenauts, the video game that’s sweeping the nation with a large cartoon broom. We focused on 1) topics in game design, 2) silliness. I cut the long, long conversation down to 45 minutes and the result is "The Trouble With Scribbles", the latest in the irregular series of crummy.com non-podcasts. Thrill! As we:
- Pit Scribblenauts’s object interactions against Nethack’s.
- Investigate how well Scribblenauts implements kashrut.
- Improve Scribblenauts’s design, controls, and marketability with bold spinoffs like the Scribblenauts text adventure, Star Trek: Scribblenauts, and the sinister Scribblenauts-Prime.
- Propose Georges Perec-style speedruns and Scribblenauts-enabled animal sacrifices.
Plus: complaining, and pterodactyls with ropes attached to them. Includes spoilers for Scribblenauts and Nethack.
We also talked a little about Adam’s entry in the IF competition, but I cut it out because competitors are still embargoed from talking about their games."
Tagged with scribblenauts games game design if nethack adam parrish leonard richardson
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#616: The Argument from Game Design
Russell Glasser and Jeff Dee. The Argument from Game Design. Jeff responds to a new apologetic called the argument from game design.
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