We talk a lot about narrative and story, but what exactly is a story? What makes it move you? Starting with Spacelog.org, a brief look at some simple story patterns to make digital experiences that can inspire the soul.
Spacelog & story patterns: How to design experiences like you would a good book
Also huffduffed as…
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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Spacelog & story patterns: How to design experiences like you would a good book
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The data will improve rockets
Narratives shape our journeys through data, and those stories don’t have to be complicated to have a huge impact. All you have to do is think about your audience – your companions – and where you want to take them.
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The diary of Samuel Pepys: Telling a complex story online
Exploring the ten year project to publish, collaboratively annotate and explain the 17th century diary on the web, and bring a historical character to life on Twitter.
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Positive for Conkers
Gavin Strange is lucky enough to be Senior Designer for Bristol’s Aardman Animations by day, and a jack of all trades, master of flip all by night, going under the alias of ‘JamFactory’. Let Gavin bend your ear to convince you to stop talking about stuff, and just go and do the stuff, irregardless of whether you have the skills to do so. If this berk can bumble his way through a career, then imagine what YOU can do!
