sabisg / tags / iphone

Tagged with “iphone” (6) activity chart

  1. Mobile Apps: Shifting Dynamics of a Digital World

    The mobile app market is expected to hit $30 billion by 2015, creating one of the fastest growing areas in technology today. How have these apps changed the way consumers play games, interact with music and connect with each other?

    Though Apple dominates today’s app marketplace, how will Android and Windows Phone 7 provide user value and steal valuable mindshare? How will application compete with the mobile web? What areas are investment hotspots in the app space? Join the Commonwealth Club’s panel of mobile industry experts to answer these and many more questions.

    http://fora.tv/2010/05/27/Mobile_Apps_Shifting_Dynamics_of_a_Digital_World

    —Huffduffed by sabisg 2 years ago

  2. Emerging Trends of Mobile Technology

    iPhone 2.0, Android, Flash Lite 3.0, Streaming Video, Electronic Wallets, Mobile technology is growing rapidly and becoming an intrinsic part of consumer mentality. Hear the experts discuss the role of mobile in today’s lifestyle, discuss emerging technology, and predict national and international trends.

    Rob Gonda, Sapient

    Juan-Carlos Morales, Sapient Interactive

    —Huffduffed by sabisg 2 years ago

  3. The UX of Mobile panel with Barbara Ballard, Tom Limongello, Scott Jenson and Kyle Outlaw

    The term ‘user experience’ used to be an afterthought in mobile application design. The iPhone changed all that and has set a new benchmark for user experience on mobile devices. This panel will serve as a primer for anyone interested in learning how to apply UX principles to the creation of applications for iPhone, Android, and mobile websites

    From http://audio.sxsw.com/2010/podcasts/ More info http://my.sxsw.com/events/event/694

    —Huffduffed by sabisg 2 years ago

  4. iPhone Programmer’s Road Map: A Guided Tour of the Official SDK

    The iPhone SDK Developer’s Guide starts by introducing the tools (Xcode, SDK, emulator, IB) and basic application concepts you need to assemble and run your first GUI application. It includes a very quick introduction/review of the Object C programming language, but assumes basic knowledge of C and OO programming.Key idioms and design patterns in an iPhone application will be presented along with coverage of the UIController, MVC, event handler etc. Later chapters cover the standard high level widgets in the iPhone SDK, the events they generate, as well as their standard event listeners. Low level drawing API and touch events will also be covered in addition to iPhone-specific APIs to access mobile. Concise coverage of key data network protocols and data communication libraries and a complete chapter on how to use the Interface Builder to build applications complete this hands-on guide to tapping into the power of the SDK.

    Michael Yuan, eZee Inc

    —Huffduffed by sabisg 2 years ago

  5. SXSW: iPhone. The next generation gaming platform

    With the launch of iPhone 3G and the App Store, Apple has created a marketplace for developers to innovate with native applications. One of the greatest successes has been with gaming and entertainment titles, and even Apple has been marketing iPhone as a portable gaming device. Will iPhone and iPod touch rival the dominance of Nintendo DS and Sony PSP? Hear from gaming experts who have embraced iPhone as the new gaming platform.

    —Huffduffed by sabisg 2 years ago

  6. iPhone Development for Experienced Web Developers

    From http://sxsw.com/interactive/news/videos_and_podcasts

    A technology case study of combining an online web service API with a native iPhone application. Specifically for experienced Web developers, we’ll provide an introduction to Objective-C and the iPhone platform, cover technical details from the web services API design to URL loading and parsing on the iPhone.

    Jordan Lev — Sr. Web Developer, Babcock & Jenkins Joshua Siler — VP Technology, Babcock

    —Huffduffed by sabisg 2 years ago