roy / tags / ui

Tagged with “ui” (4) activity chart

  1. Christian Crumlish: Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns

    As we use social tools on the web, design patterns are emerging. Social design must be organic, not static, emotional, not data-driven. A social experience builds on relationships, not transactions.

    In 2008, Yahoo!’s Christian Crumlish introduced the idea of social design patterns to BayCHI. He returns in 2010 to share what he learned over two years. With his Yahoo! colleague Erin Malone, Christian created a wiki to gather social design patterns and published a snapshot of the wiki in book form.

    Among the many principles of social design, Christian presents five:

    • Pave the Cowpaths: Watch what people do, then support and adapt to that behavior.
    • Talk Like a Person: Use a conversational voice. Be self-deprecating when an error occurs. Ask questions.
    • Be Open: Embrace open standards. Support two-way exchange of data with other applications.
    • Learn from Games: Give your application fun elements, like collecting and customization.
    • Respect the Ethical Dimension: Understand the expectations people have in social situations and abide by them.

    Christian then describes five practices:

    • Give people a way to be identified and to characterize themselves.
    • Create social objects that give people context for interaction.
    • Give people something to do, and understand the continuum of participation, from lurkers to creators to leaders.
    • Enable a bridge to real life.
    • Let the community elevate people and the content they value.

    Finally, he discusses five anti-patterns, commonly-used design choices that appear to solve a problem but that can backfire and pollute of the commons. Examples:

    • The Cargo Cult: Copying successful designs without understanding why they are successful.
    • Breaking Email: Sending an email alert, but rejecting or silently discarding the reply.
    • The Password Anti-Pattern: Asking people for their password to another service encourages poor on-line hygiene.
    • The Ex-Boyfriend Bug: Connecting people who share a social circle but who have reasons to avoid each other.
    • The Potemkin Village: Building groups with no members. Instead, let people gather naturally.

    Christian stresses that social design is an ecosystem in which designers must balance many trade-offs. Not every design pattern applies to every application, but good designers can use patterns to strike a balance that works.

    http://chi.conversationsnetwork.org/shows/detail4459.html

    —Huffduffed by roy 2 years ago

  2. Bill Buxton @ Design by fire

    Natural User Interface (NUI), is one of the favorite flavors du jour in certain interaction design and user experience circles. The term signals a change from the Graphical User Interface (GUI), that has been prevalent since the early 1980s. In many ways, that is good - not that the GUI is going to go away (any more than the QWERTY keyboard) - but progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.

    But beyond the name, what is this new thing? The answer depends on who you ask. Ask enough people, and you will see that it can mean anything – which means that it might mean nothing. According to Bill Buxton, the many views means that there is a lot of diverse conversations accompanying them, and he sees that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence, insight or growth.

    The purpose of Bill’s talk is to throw his own thoughts into the fray. Taking his cue from the term itself, he’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.

    —Huffduffed by roy 2 years ago

  3. Webinar: How to design and prototype for mobile devices with Josh Clark, by Amir Khella

    Josh is a leading authority on mobile design, and author of TapWorthy: Designing great iPhone apps. In this interview, he answers questions about the differences between designing for web and for mobile, how to start with mobile design, how to design cross-platform apps, and how to test mobile apps with users. A crash course on designing and testing interactive user interfaces using Apple Keynote or Microsoft Powerpoint Keynotopia User Interface Libraries.Topics include:how to define and plan the user experiencehow to integrate wireframing/prototyping into the product lifecyclehow to decide the level of fidelity and details of prototypeshow to test with usershow to iterate user feedbackhow to move from prototyping to productionnbsp;Udemy is a website that enables anyone to teach and learn online. Udemy tries to democratize online education by making it fast, easy and free to create online courses. Udemy is an open platform, so anyone can build an online course by posting videos, presentations, writing articles, or hosting live virtual classroom sessions.

    http://www.udemy.com/lectures/webinar-how-to-design-and-prototype-for-mobile-devices-with-josh-clark-39028.html?utm_source=Keynotopi

    —Huffduffed by roy 2 years ago

  4. Bill Buxton and Jared Spool (Spark | CBC Radio)

    Earlier this week, I wrote about digital Swiss Army knives. Today, Nora talked to researchers Bill Buxton and Jared Spool about the relative merits of single-purpose and multi-function devices. A shorter version of this discussion will air on Spark 98, but you can hear the full, uncut interview below, or download the MP3. [runs 38:34]

    http://www.cbc.ca/spark/2010/01/full-interview-bill-buxton-and-jared-spool/

    —Huffduffed by roy 2 years ago