In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.
Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.
Our long-term interaction with the web will be defined by six trends. These trends will will involve dramatic changes that will make computing more like what we are used to seeing in many of today’s movies. Kevin Kelly explains why he believes that soon the internet will beneficially surround us in ways that most users don’t imagine today.
Encouraging useful and usable designs for a better customer experience. /
As we use social tools on the web, design patterns are emerging. Social design must be organic, not static, emotional, not data-driven. A social experience builds on relationships, not transactions.
In 2008, Yahoo!’s Christian Crumlish introduced the idea of social design patterns to BayCHI. He returns in 2010 to share what he learned over two years. With his Yahoo! colleague Erin Malone, Christian created a wiki to gather social design patterns and published a snapshot of the wiki in book form.
Among the many principles of social design, Christian presents five:
Christian then describes five practices:
Finally, he discusses five anti-patterns, commonly-used design choices that appear to solve a problem but that can backfire and pollute of the commons. Examples:
Christian stresses that social design is an ecosystem in which designers must balance many trade-offs. Not every design pattern applies to every application, but good designers can use patterns to strike a balance that works.
The hype around Web 2.0 continues to increase to the point of absurdity. We hear all about a rich web of data, but what can we learn from these trends to actually apply to our designs? You’ll take a tour through the past, present, and future of the web to answer these questions and more:
* What can we learn from the rich history of data visualization to inform our designs today?
* How can we do amazing work while battle the constant constraints we find ourselves up against?
* How do we really incorporate users into our practice of user experience?