David Hunt, Hugh Boys, Luke Overin, and Tom Mallinson from Mint Foundry talk about the attempts to “Make a toy that has a reason to exist.” And how they ended up in the world of Sourdough.
psd / collective / tags / product
Tagged with “product”
(8)
-
Mint Foundry: Toys with a purpose
-
Produced For Use: Brendan Dawes — New Adventures In Web Design conference
It seems everyone is on a “journey” of some kind these days, and Brendan Dawes is no exception. His journey is trying to become a better maker of things and to learn from the humble often seemingly simple masterpieces that he bumps into everyday. In this session Brendan will share his love of making inspired by his continual obsession with simplicity and creating objects that are produced for use. Ultimately though it comes down to this: nobody needs to sharpen their pencil by inserting it into the arse of a plastic cat.
-
Seth Godin on When You Should Start Marketing Your Product, Service, or Idea | Copyblogger
Seth Godin’s on the show today, delivering a fast and elemental definition of good marketing that works. Don’t miss it …
-
Design Critique: Products for People
Encouraging useful and usable designs for a better customer experience. /
-
Don Norman on living with complexity
Don Norman, a former Apple vice-president, co-founder of the Nielsen Norman Group, and one of the world’s most influential designers, discusses his new book, Living With Complexity. Norman talks about differences between complexity, something being complicated, and simplicity, and suggests that people who bemoan “technology” don’t actually seek simplicity. He also discusses differences between designing a product and designing a system, using examples of iPods and iTunes, the Amazon Kindle, and BMW’s Mini Cooper — products whose success depended upon the success of larger systems. Norman also notes the difference between a forcing function and a nudge, explains how complicated rules can weaken security, and comments on sociable design in realspace and on the internet.
-
Luke Wroblewski, The Want Interview
Our talk with the former Chief Design Architect at Yahoo! covers his new book, Web Form Design, and includes advice on how to explain the importance of web form design to the folks in the corner offices. We talk about the digitization of objects and how removing obstacles makes a product more desirable.
-
What is the minimum viable product?
Eric Ries and I recently sat down to talk about minimum viable products: the product with just the necessary features to get money and feedback from early adopters.
The minimum viable product (MVP) is often an ad on Google. Or a PowerPoint slide. Or a dialog box. Or a landing page. You can often build it in a day or a week.
I recorded the interview and synchronized it with some simple slides below. That’s my favorite way to consume the audio. You can also find a transcript and stand-alone audio below. Let me know what you think — I’m especially interested if you like the synchronized audio and slides.
From: http://venturehacks.com/articles/minimum-viable-product
Tagged with minimum viable product startup vc
-
Lunar Design - Behold Beauty
Expressions - May 28, 2009: How can design tap into our emotional wiring, stop us in our tracks and create responses in us? An exploration we did at Lunar, loosely based on Don Norman’s Emotional Design, looked at how design can make us stop and think, stop and act, and stop and behold.
In this episode, Lunar’s John Edson, Jeff Smith and Becky Brown talk about this last dimension — the beauty dimension of "stop and behold" — and how it turns out to be the most elusive power of design.
http://iconocast.typepad.com/iconocast/2009/05/behold-beauty.html
