In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
In episode 12 of Social Change Technology Dr Burcu Bakioglu (Postdoctoral Fellow in New Media at Lawrence University) returns to talk to Andrea Phillips the award-winning transmedia writer, Alternate Reality Game designer and author.
This podcast focuses on some of the fascinating ethical and legal issues brought about by ARGs (Alternate Reality Games). What makes ARGs unique is that they are played out in the physical world but they inhabit a conceptual spaces that not only sits somewhere between fiction and reality but actively blurs the boundaries between the two. In the podcast Andrea draws on case studies of actual ARGs to ask - can you sign a friend up for a game that might make them feel threatened? Should players every be asked to break real-world rules, if so, which ones? And, if you listen to your lawyers and add a legal disclaimer to every part of your game – is the fiction shattered, ruining the game for everyone? http://www.virtualpolicy.net/sct012.html
Brad is a mobile web strategist and front-end designer at the digital advertising agency R/GA in New York. He’s also the creator of a Mobile Web Best Practices site, and one of the creative minds behind WTFMobileweb.com and wtfqrcodes.com http://nonbreakingspace.tv/brad-frost/
Cartoonist Matt Groening remembers how he created The Simpsons 25 years ago.
Game developer and academic Ian Bogost sees infinite potential in games. To him, they hold the ability to convey artistry or experiential learning beyond base-level enjoyment. His titles like Jetset (you’re a swamped TSA security worker!) or Disaffected! (a Kinko’s employee battling customers you can’t satisfy!) definitely fit the vision.
Cow Clicker was no different.
Tagged with cow clicker wired podcast wired.com videogames
In this interview, David Allen, author of Getting Things Done, explains how entrepreneurs can be in control, why planning and having an overall purpose is key.
This week the great guys at the always-amusing WEDway Radio podcast celebrate their 100th episode - an amazing milestone in any medium! To celebrate, they
In this interview Wally Olins author of Brand Handbook explains why service based brands need special attention. He is also outlines the importance of branding.
The fourth episode of the music podcast, featuring tracks from Explosions in the Sky, Ballboy, Metronomy, Girls and I Break Horses.
Thomas Gideon at the Command Line podcast has done me the honor of selecting a couple of essays from my new collection Context for his latest podcast.
Huffduffed from http://craphound.com/?p=3738
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