A Touchy History of the Future

We pinch it, tap it, shake it and poke it. We’re so enthralled with finally getting to touch our products. But there’s so much more to direct manipulation than just tapping it with our fingers! Let’s explore some progressive interaction models that go beyond touch and into movement, infrared, wearable computing, sound and ambient data to really give us an idea of what our immersive interactive future may hold and how we might curate that future now.


Also huffduffed as…

  1. A Touchy History of the Future

    —Huffduffed by adactio on May 5th, 2010

  2. A Touchy History of the Future

    —Huffduffed by xedmada on May 7th, 2010

  3. A Touchy History of the Future

    —Huffduffed by 40thieves on May 9th, 2010

  4. A Touchy History of the Future

    —Huffduffed by skootergrrl on June 23rd, 2010

  5. A Touchy History of the Future

    —Huffduffed by lvilgen on June 23rd, 2010

  6. A Touchy History of the Future

    —Huffduffed by yvonne on June 27th, 2010

  7. A Touchy History of the Future

    —Huffduffed by sabisg on July 31st, 2010

  8. A Touchy History of the Future

    —Huffduffed by Rob on January 31st, 2011

Possibly related…

  1. History of the Button

    Even though technology evolved at a crazy pace the last 100 years, the humble button has stayed at the center of it all. What is its past, its future? Why is it important? What does it say about the interaction between humans and technology? Pictures, stories, revelations, maybe movies.

    From http://sxsw.com/node/4713

    —Huffduffed by adactio 4 years ago

  2. Is The Brain The Ultimate Computer Interface?

    Will we be able to jack into the brain and upload helicopter instructions, like in The Matrix? We already have the technology to control a prosthetic arm or Twitter with thoughts alone. Dishes of neurons can control a robot. And scientists have created a working artificial memory chip in rats.

    From http://sxsw.com/node/4956

    —Huffduffed by adactio 3 years ago

  3. The Mind & Consciousness As an Interface

    This session is about the role and form that brain interfaces might take on in coming years. It draws from the science, the facts, the fictions and products currently on the market.

    As interfaces have evolved they’ve followed a predictable path of increasing directness, from keyboards to mice, touch, voice and gestures. As we peel away the layers between us, our bodies, our tools, and the objects we want to control, interactions become faster, less exerted, and more natural. If we follow the possible trajectories of user interfaces, where might we end up? Is the brain the evolution of the user interface? Are our thoughts the logical next step in natural interaction?

    The brain user interface has played a role in design fiction and science fiction, and there are valuable insights in that world. And, the technologies that enable brain UI have become real and almost practical. But - in everyday interactions, what will brain interfaces actually be useful for? What will we and the world around us look, behave and interact like? How, where, and when will we use them? What are the opportunities, and what are the challenges in creating experiences for brain interaction?

    This session will set out to answer questions about the evolution of user interfaces by exploring the speculative and real product applications that are ahead for brain interaction, and the design patterns that will emerge around them.


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    —Huffduffed by iamdanw 2 years ago