portenkirchner / Georg Portenkirchner

Home for my found tunes.

There are seven people in portenkirchner’s collective.

Huffduffed (233) activity chart

  1. Sarah Parmenter - iOS Design

    Sarah Parmenter talks to Paul Boag about iOS Design, the glorification of busy, sexism in the industry and much more at our first Altitude event in Portsmouth.

    Check out the other QnA sessions with Robin Christopherson, Mike Kus and Jeremy Keith

    Thanks to @starboard_media for recording the audio

    —Huffduffed by portenkirchner one year ago

  2. Mike Kus - Design

    Mike Kus talks to Paul Boag about flat & skeuomorphic design, handing responsive design whilst working with developers and much more at our first Altitude event in Portsmouth.

    Check out the other QnA sessions with Robin Christopherson, Sarah Parmenter and Jeremy Keith

    —Huffduffed by portenkirchner one year ago

  3. Robin Christopherson - Accessibility

    Robin Christopherson talks to Paul Boag about Accessibility, google glass, autonomous cars and much more at our first Altitude event in Portsmouth.

    Check out the other QnA sessions with Mike Kus, Sarah Parmenter and Jeremy Keith

    Thanks to @starboard_media for recording the audio

    —Huffduffed by portenkirchner one year ago

  4. Altitude Podcast Introduction

    A brief introduction to what you can expect from the Altitude podcast.

    —Huffduffed by portenkirchner one year ago

  5. The Big Web Show #85: Dan Cederholm

    Jeffrey talks with designer, developer, author, lecturer, and entrepreneur Dan Cederholm (Dribbble, Simplebits).

    http://5by5.tv/bigwebshow/85

    —Huffduffed by portenkirchner one year ago

  6. Debug & Iterate team-up podcast: The future of human interface | iMore.com

    Marc Edwards of Bjango, Guy English of Kicking Bear, Loren Brichter of Atebits, Sebastiaan de With of DoubleTwist, and Rene Ritchie of Mobile Nations talk human interfaces of the future, including Siri, Google Now, Kinect, Leap, MYO, Project Glass, iWatch, Oculus Rift, and more!

    http://www.imore.com/debug-iterate-team-podcast-future-human-interface

    —Huffduffed by portenkirchner one year ago

  7. The Frequency #94: A British Take Over

    On this very special episode of the Frequency Myke Hurley and Anna Debenham step in for Dan and Haddie. They discuss a selection of the day’s news, explain some Britishisms and try to solve the ‘Great Tea Debate’ once and for all.

    http://5by5.tv/frequency/94

    —Huffduffed by portenkirchner one year ago

  8. Triangulation 92: Cory Doctorow

    Journalist, science fiction author and co-editor of Boing Boing, Cory Doctorow, is this week’s guest.

    http://twit.tv/show/triangulation/92-0

    —Huffduffed by portenkirchner one year ago

  9. Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks

    Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.

    Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.

    Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.

    Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.

    https://www.uie.com/brainsparks/2012/10/24/make-it-so-interaction-design-lessons-from-science-fiction-with-nathan-shedroff-chris-noessel/

    —Huffduffed by portenkirchner one year ago

  10. The Big Web Show #80: John Gruber

    In Episode No. 80 of The Big Web Show ("Everything Web That Matters") host Jeffrey Zeldman interviews Daring Fireball author John Gruber about his background in computer programming and journalism; the joy of designing print layouts with QuarkXPress and the transition from print to web; why investors who are angry at Apple have it wrong; why some web standards geeks who once passionately disliked Apple have grown warmer toward the company; and the secret story behind the name, "Daring Fireball."

    http://5by5.tv/bigwebshow/80

    —Huffduffed by portenkirchner one year ago

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