On our first episode of season 6 we cover, what to do about stolen content, can old people work in web design and more besides.
Tagged with “design” (43)
Sarah Parmenter talks to Paul Boag about iOS Design, the glorification of busy, sexism in the industry and much more at our first Altitude event in Portsmouth.
Check out the other QnA sessions with Robin Christopherson, Mike Kus and Jeremy Keith
Thanks to @starboard_media for recording the audio
Mike Kus talks to Paul Boag about flat & skeuomorphic design, handing responsive design whilst working with developers and much more at our first Altitude event in Portsmouth.
Check out the other QnA sessions with Robin Christopherson, Sarah Parmenter and Jeremy Keith
Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks
Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.
Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.
Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.
Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.
This talk was given at the first Smashing Conference 2012 in Freiburg. Here is the talk description:
With the explosion of Web-enabled devices of all shapes and sizes, the practice of Web design and development seems more complex than ever. But if we can learn to see below this overwhelming surface to the underlying Web beneath, we can learn to make sites not for specific devices but for the people using them. This talk will demonstrate how tried and tested principles like progressive enhancement are more important than ever. By embracing the spirit of the Web, you can ensure that your websites are backwards-compatible and future-friendly.
Molly Holzschlag has been working on the web from the very beginning of its invention. She joins Eric Meyer and Jen Simmons to talk about those days, and what it was like to be online in the time of BBSes, Gopher, and the text-only web. They discuss accessibility, the blink tag, the Web Standard Project, how Microsoft started embracing web standards and much more.
This week, Anna Debenham comes on the show to talk about game console browsers. We talk about console browser support, web education and gesture based interfaces.
In this second episode of The Web Behind series with Eric Meyer, guest Steven Champeon talks about predecessors to HTML, the webdesign-L online community, the birth of the web standards project, how he coined the term "progressive enhancement" and much more.
John Allsopp joins Eric Meyer and Jen Simmons for this first episode in our “web behind” series — a look back at where the web came from and the people who created it. They talk about early web design tools, community groups that shaped the web, thinkers from the mid-20th century who shaped ideas about hypertext, and much more.
This week, Henny Swan joins us to talk about mobile accessibility. We talk about why accessibility matters, the current state of accessibility on mobile devices and what steps to take to ensure you’re site or application is accessible by as many people as possible.
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