Today we are joined by Bill Geiser the CEO of MetaWatch. A company doing interesting things in the smart watch segment. I dive right into the market for smart watches and discuss the challenge and the opportunity. We also discuss, at a philosophical level, what role screens we ‘glance’ at may play in our digital lives. We hope you enjoy.
Tagged with “design” (288)
User experience is an amalgam of information architecture, visual design, interaction design, user research, prototyping, coding, and a host of other skill sets. Combine this complexity with the rapid rate of change in technology and techniques, and it’s no wonder that there’s a gap between the skills required by the industry of UX designers and those taught by design programs in colleges and universities. In this episode of The Digital Life, we discuss the state of design education and how to build teams with the right skills to ship digital products with Jared Spool, Founding Principal of User Interface Engineering.
Whether we notice it or not, we’re surrounded by machines and sensors. Our world is networked and made of code. We need new skills and perspectives to take charge of the programmable world we’ve built. Because if we don’t learn to program the world we want, it may very well program us. In this episode of The Digital Life, we discuss the "Programmable World" with Matt Nish-Lapidus, Design Director at Normative.
Understanding How Stuff Works Together With Stephanie Rieger | The Breaking Development Podcast | Fresh Squeezed Mobile brought you by Breaking Development
Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.
When Walt Disney opened Disneyland, he had a vision of fusing technology with entertainment. Nearly sixty years later, the company has found a way of improving the microphone from a touch of a finger to a listeners ear. And new audio technology is improving the lives of many who are now hearing the world in new ways.
Healthcare is deadly. As patients and clinicians, we have long passed the threshold of comprehension when it comes to the amount of data and variables that support life-critical decisions. The system needs to be redesigned and re-imagined. True change comes from establishing a vision for healthcare that will modernize how doctors and patients interact with their health data to quantified and measurable medicine.
In this episode of The Digital Life, we discuss the idea that “Design is Medicine,” with Involution Studios Creative Director, Juhan Sonin. In his health design practice, Sonin explores how linear-thinking human beings can interpret non-linear, unbalanced health metrics, and how healthcare can be saved through coordination, presentation and design.
Join us as we look at the design, data, and policy challenges, as well as the scary new ideas being invented to solve them, that makes tackling the healthcare problem daunting and exciting.
By now, the story is well known. A man sits in the backseat of a cab, sketching on a notepad as night falls over a crumbling city. He scribbles the letter I. He draws a heart. And then an N, and then a Y. Right away he knows he’s got something. This is it, he thinks. This is the campaign.
The man was a designer named Milton Glaser. The City was New York. The year was 1977.
The city needed a miracle. And it kind of got one in three letters and a symbol: I ♥ NY
The I ♥ NY campaign was so successful that it became part of the built environment. So people started doing with I ♥ NY the same thing that humans have always done when encountering something in nature: they started imitating it.
How do we utilize sensor and user data to create experiences in the digital world? We all know that smart devices have sensors, but how can we use this as a resource to acquire information about the user and his environment? And how can we use this information to design a better user experience that is both unobtrusive and transparent? The simple answer: we create adaptive systems.
Join speaker Avi Itzkovitch to discover core concepts for utilizing smart device technologies and sensor data in order to understand context, and add “adaptive thinking” to the UX professional’s toolset when designing experiences. In his presentation, Avi will demonstrate the importance of context when designing adaptive experiences, give ideas on how to design adaptive systems, and most important, inspire designers to think how smart devices and context-aware applications can enhance the user experience with adaptivity.
For a long time, smart homes were only for geeks or the rich. But mass market retailers are now starting to bring out affordable connected domestic hardware and services to help consumers understand their energy use, control heating/cooling and appliances, and make their homes safer and more secure. It will soon be normal to turn lights and appliances on and off from your smartphone, and set your burglar alarm over the web.
But the home is a challenging environment: it’s often a shared space inhabited by people with different needs and goals, and the rigid structures of technology driven systems don’t fit the way most of us run our home lives.
In this talk, I’ll introduce what connected home technologies can do, why the UX is often unsympathetic to our home lives and how we might improve it, and general learnings on designing interconnected, embedded systems that can be applied to other types of multi-device service too.
When the Museum of Modern Art’s senior curator of architecture and design announced the acquisition of 14 video games in 2012, "all hell broke loose." In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she’s delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help establish a broader understanding of design.
Audio rip, original here: http://www.youtube.com/watch?v=YzGjO5aHShQ&feature=youtu.be
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