plindberg / collective / tags / dconstruct09

Tagged with “dconstruct09” (6) activity chart

  1. Materialising and Dematerialising A Web of Data. (Or What We’ve Learned From Printing The Internet Out)

    A couple of years back Tom Coates talked at dConstruct about ’Designing For A Web of Data’, about the idea that your data, the bits that represent you and are useful or interesting to you on the web, are escaping the confines of particular websites and are getting smeared around the web through services and APIs and widgets and myriad other things. (I hope I’m paraphrasing him fairly.) And then, last year, Matts Jones and Biddulph took that on more and talked about ’Designing For The Coral Reef’ and about how they were spreading Dopplr via that web of data, and onto devices, and asynchronous infrastructures and distributed interwoven systems, and slippy maps and geography, and there was a rubber duck in there somewhere as well.

    I loved all that. I wanted to make a contribution to that conversation. But my technical abilities are such that all I can really do to manipulate the web is print it out, and that didn’t seem enough.

    And then I got involved with making Things Our Friends Have Written On The Internet and I realised that printing it out is the next step. What’s happening now is that the web of data wants to escape the screen, it wants to materialise into the real world, it wants to get physical, become objects. And that the next exciting stuff is going to be about designing data that can live on the screen, in devices, on paper, as things, wherever.

    So that’s what I’m hoping to talk about. About getting a little post-digital, about analogue friction, about printing to large industrial infrastructures, about unproducts and letter-boxes and rabbits. And there’ll be jokes and silly videos too.

    http://2009.dconstruct.org/schedule/russelldavies/

    Russell was born in Derby, enjoyed an uneventful childhood, did college, all that. After failing as a popstar and a joke writer he ended up in advertising and tried to do ‘interactive marketing’ way before anyone was interested. Ended up at Wieden + Kennedy working on clients like Microsoft, Nike and Honda. Then he went to work for Nike as Global Consumer Planning Director.

    He went freelance in 2006 and works with shadowy organisations like the Open Intelligence Agency and the Really Interesting Group. He also writes eggbaconchipsandbeans occasionally organises ‘Interesting’ conferences, plays with things like speechification, dawdlr and slowpoke and does columns for Campaign magazine and Wired UK.

    If asked what he actually does all day, he’ll normally mutter something about ‘post-digital’.

    —Huffduffed by boxman 3 years ago

  2. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by boxman 3 years ago

  3. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.

    http://2009.dconstruct.org/schedule/nathanshedroff/

    Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.

    http://2009.dconstruct.org/schedule/chrisnoessel/

    Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.

    —Huffduffed by Clampants 3 years ago

  4. What’s Next? How Mobile is Changing Design by Brian Fling

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.

    http://2009.dconstruct.org/schedule/brianfling/

    Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.

    —Huffduffed by Clampants 3 years ago

  5. Let’s See What We Can See (Everybody Online And Looking Good) by Mike Migurski and Ben Cerveny

    Piece by piece, the world is moving onto the web. "Things informationalize," as Stamen advisor Ben Cerveny puts it. How can we make sense of this new torrent of information emerging wide-eyed and blinking into the internet? Stamen’s Michal Migurski will show how information visualization is making it possible to comprehend a live, vast, and deep connected web of data, with a special focus on interactive and geographic work.

    http://2009.dconstruct.org/schedule/mikemigurski/

    Stamen partner Michal Migurski leads the technical and research aspects of Stamen’s work, moving comfortably from active participation in Stamen’s design process, designing data, prototyping applications, to creating the dynamic projects that Stamen delivers to clients.

    http://2009.dconstruct.org/schedule/bencerveny/

    Ben Cerveny is a strategic and conceptual advisor to Stamen, helping to articulate an approach toward creative visualization and to evaluate and develop potential partners and engagements relative to that vision.

    —Huffduffed by Clampants 3 years ago

  6. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    http://2009.dconstruct.org/schedule/adamgreenfield/

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by boxman 3 years ago