Gaming the Design: Using Game Design Techniques in the Realm of Investing – Dominic La Cava and Kellie Rae Carter [IA Summit 09]

Games have a central goal in their design: to keep people playing. Games use a variety of interactive and immersive techniques to create a play space, techniques that are useful to designers of more work-oriented or transaction-based interactions. These other interactive spaces, in fact, have the exact opposite goal: to reduce the time users spend on the task or interaction.

In this presentation, Dominic La Cava, Senior Information Architect at Vanguard, and Kellie Rae CarterUX researcher at Comcast Interactive Media, demonstrate how one design team incorporated game techniques into a redesign project.

From http://www.boxesandarrows.com/view/ia-summit-09-day-3

Possibly related…

  1. IA Summit 09 - Keynote

    Michael Wesch opened the IA Summit this year with an inspired keynote that provides a fresh and ambitious direction for all designers. He points out that our “audiences” aren’t audiences at all, but rather creators, and our job is not to lecture but to enable. With this new approach comes not only design challenges but the joy of reconnecting people to each other, which he illustrated with a series of extraordinary video clips.

    http://www.boxesandarrows.com/view/ia-summit-09-keynote

    —Huffduffed by plindberg 4 years ago

  2. Design games (10-minute talk)

    Playing games is more fun than work, right? So if we can combine games and work, work will be fun. Design games can help you learn about your users, or help a design team generate better solutions.

    —Huffduffed by boxman 3 years ago

  3. The IA Summit Closing Plenary by Jesse James Garrett

    Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, IA Recon .

    In this IA Summit Closing Plenary, given without slides while wandering amidst the audience, Jesse examines what he has learned at the conference, he thoughts on the nature of the discipline and the practitioner, and gives bold, perhaps even shocking advice for the future direction of information architecture.

    Transcript: http://jjg.net/ia/memphis/

    From: http://boxesandarrows.com/view/ia-summit-09-plenary/

    —Huffduffed by adactio 4 years ago