Long Conversation, an epic relay of one-to-one conversations among some of the Bay Area’s most interesting minds, took place over 6 hours in San Francisco on Saturday October 16, 02010. Interpreting the Long Conversation in real time was a data visualization performance by Sosolimited; an art and technology studio out of M.I.T.
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Why doesn’t the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we’re surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That’s no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn’t it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.
- Video games of Christmas Past
- Fighting games as an Olympic event
- Comedy in Japanese games vs. comedy in American games
- Adrien Brody’s Predators: The Official Game of the Movie
- Santa Games
- What defines a good side quest
- Chun-Li as a sex icon
- Mid-nineties mascot design
- The Grateful Dead of video games?
- A GOD HAND Christmas Miracle
It is possible to have fun with a game that you don’t have to plug in. There’s something called board games. They’ve been around for a while, but they have been largely overshadowed by video games. Matthew Baldwin is a local writer who loves board games. He talks with KUOW’s Megan Sukys about three board games that have taken him from rural Bolivia to a high–tech career in Seattle.