Stewart Brand , Jane McGonigal [Long Conversation 19 of 19]

Long Conversation, an epic relay of one-to-one conversations among some of the Bay Area’s most interesting minds, took place over 6 hours in San Francisco on Saturday October 16, 02010. Interpreting the Long Conversation in real time was a data visualization performance by Sosolimited; an art and technology studio out of M.I.T.

http://longnow.org/seminars/02010/oct/16/long-conversation-19-19/

Also huffduffed as…

  1. Stewart Brand , Jane McGonigal “Long Conversation 19 of 19”

    —Huffduffed by boxman on February 28th, 2011

  2. Stewart Brand , Jane McGonigal “Long Conversation 19 of 19”

    —Huffduffed by adactio on February 10th, 2011

  3. Stewart Brand , Jane McGonigal “Long Conversation 19 of 19”

    —Huffduffed by adewale on February 11th, 2011

Possibly related…

  1. Gaming Reality – Jane McGonigal

    Why doesn’t the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we’re surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That’s no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn’t it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.

    —Huffduffed by boxman 3 years ago

  2. the insert credit podcast, episode 25 – grateful deadly with jordan morris | insert credit

    1. Video games of Christmas Past
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    —Huffduffed by joanofdark 4 months ago

  3. Matthew Baldwin: Good Games That You Don’t Plug In

    It is possible to have fun with a game that you don’t have to plug in. There’s something called board games. They’ve been around for a while, but they have been largely overshadowed by video games. Matthew Baldwin is a local writer who loves board games. He talks with KUOW’s Megan Sukys about three board games that have taken him from rural Bolivia to a high–tech career in Seattle.

    http://www.kuow.org/program.php?id=22124

    —Huffduffed by adactio 2 years ago