Huffduffed from http://theeastwing.net/episodes/14-tim
Tagged with “design” (15)
Designer and author Ethan Marcotte discusses the principles of responsive web design and shares advice and case studies for those looking to explore adaptive, device-agnostic web development practices.
Marcotte pioneered the term “responsive web design” and is the author of the book by the same name, Responsive Web Design.
Mobile apps are on a clear trajectory for failure. It’s just not possible to have an app for every device in my house, every product I own and every store I enter. Much like Yahoos original hierarchy gave way to Google’s search. Applications have to give away to a ‘just in time’ approach to applications.
This talk will explain how applications must give way to a more universal approach to application distribution, one based on the mobile web and cloud services. The problem of course, is that the mobile web has both hands tied behind its back. Any mobile app today is locked away behind a browser ghetto: in effect, a sub OS inside a larger mobile OS.
This isn’t just an arbitrary technology debate, a just-in-time approach to application functionality can unleash entirely new sets of application, ones which are impossible with native apps.
This talk will layout how this problem can be fixed, and what changes need to take place, outside of just HTML5, for it to happen.
Scott Jenson, Creative Dir, frog design
As frog’s Creative Director, Scott Jenson was the first member of the User Interface group at Apple in the late 80s, working on System 7, the Apple Human Interface guidelines and the Newton. After that, he was a freelance design consultant for many years, then director of product design for Symbian, and finally managed the mobile UX group at Google. You can follow frog Creative Director Scott Jenson on Twitter @scottjenson.
Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.
The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.
Josh Clark, Principal, Global Moxie
I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)
The surge in mobile technology is incredible. Manufacturers ship over a million touchscreen phones every day. These devices allow people to interact with the web in new ways. Users generally need something the can easily operate with “one thumb, one eyeball”. When they access your application or website, what kind of experience are you delivering? Are you risking frustrating your users?
Luke Wroblewski, the former Chief Design Architect for Yahoo! and founder of Bagcheck, is at the forefront of the “mobile first” approach. Streamlining your design for mobile helps you focus on what is absolutely necessary. In this podcast, Luke joins Jared Spool in a discussion about designing mobile experiences.
Julie Zhuo (Facebook’s Design Manager) gives us the low down on how her team uses data to inform decisions.
This week Bob and Pat talk with interface designer and author Josh Clark. Josh’s new book, Tapworthy: Designing Great iPhone Apps, is a truly excellent analysis and playbook for writing not just great iPhone apps, but great mobile apps.
Josh shares with us his insights, design framework and experience on the software frontier that is mobile app development. If a iPhone or mobile app is the heart of your startup, you do not want to miss this interview.
Dan Benjamin talks with Tina Roth Eisenberg, creator of swissmiss, founder of Creative Mornings and TeuxDeux. They discuss design, creativity, inspiration, honesty, celebrity, the evolution of ideas into a websites and web applications, and more.
Page 1 of 2Older