Our long-term interaction with the web will be defined by six trends. These trends will will involve dramatic changes that will make computing more like what we are used to seeing in many of today’s movies. Kevin Kelly explains why he believes that soon the internet will beneficially surround us in ways that most users don’t imagine today.
Tagged with “future” (5)
Gamification: why shouldn’t life be a game? - Future Tense - ABC Radio National (Australian Broadcasting Corporation)
There are lots of examples of how games and a sense of play can engage people. But as the barriers between the gaming world and the real world break down, does that mean we can use more aspects of gaming in our everyday lives? The idea of gamification—using game mechanics to make changes in the real world—is growing. But is it possible to turn everything into a game?
Today my guest on Singularity 1 on 1 is Vernor Vinge — the very person who coined the technological singularity as a term.
Currently Vernor Vinge is putting the final touches on the sequel to A Fire Upon the Deep. The new book is titled The Children of the Sky and is already available for pre-order on Amazon, though it is not expected to ship until October 2011.
Despite his busy schedule Prof. Vinge still managed to give us over an hour of his time and during our conversation I ask him to discuss issues such as: his childhood and early interest in science fiction; his desire to make sense of the universe; his definition of the technological singularity and the story behind the term; his now classic 1993 NASA paper; his favorite science fiction books and authors; major milestones on the way towards the singularity and our chances to survive such an unprecedented event.
Vernor Vinge introduces the concept of the Singularity and explains why he believes it will happen before 2030.
All Singularity Summit 2008 recordings: http://singinst.org/media/singularitysummit2008
James Gleick’s closing address at the @SydWritersFest On the future of the book http://t.co/A2lBV17