piamch8eec / collective / tags / products

Tagged with “products” (7) activity chart

  1. Freelancers: You’re Five Products Away From Freedom

    If you’re a freelancer, you know that your existence comes down to chasing after lots of client engagements, projects, gigs, whatever you want to call them. If you stop working for any reason (illness, travel, you just want or need a break) then the income stops. Adding products to the mix can be a really great way to add small (but potentially large!) streams of income that you can count on month after month. I’ll talk about using your talents and strengths to create products (ebooks, themes/templates, photography/artwork, plugins/apps, membership sites) that will appeal to an audience and generate sales. Remember, even if you only create a $100/week product, it only takes 5 or 6 of those to really start making a big difference in the way you work and live. This isn’t about creating a "four hour workweek" or some other hyped BS, this is about creating repeatable, realistic income streams.

    —Huffduffed by briansuda one year ago

  2. Stop Adding Features. Make New Products.

    Jeremy Britton of ZURB design consultancy thinks your product strategy may have too many features. And if you listen to his theory you’ll learn how you can chop your plans for one product into bits - and into multiple successful and clean products.

    —Huffduffed by briansuda 2 years ago

  3. Mark Adams from Vitsœ talks to Dieter Rams

    As head of design at Braun, the German consumer electronics manufacturer, Dieter Rams emerged as one of the most influential industrial designers of the late 20th century by defining an elegant, legible, yet rigorous visual language for its products. The exhibition showcases Rams’ landmark designs for Braun and furniture manufacturer Vitsœ, examines how Rams’ design ethos inspired Braun’s entire product range for over 40 years and assess his lasting influence on today’s design landscape.

    From: http://designmuseum.org/podcasts

    —Huffduffed by adactio 3 years ago

  4. Bill Buxton and Jared Spool (Spark | CBC Radio)

    Earlier this week, I wrote about digital Swiss Army knives. Today, Nora talked to researchers Bill Buxton and Jared Spool about the relative merits of single-purpose and multi-function devices. A shorter version of this discussion will air on Spark 98, but you can hear the full, uncut interview below, or download the MP3. [runs 38:34]

    http://www.cbc.ca/spark/2010/01/full-interview-bill-buxton-and-jared-spool/

    —Huffduffed by adactio 3 years ago

  5. Cities, Design and Climate Change

    With cities contributing upwards of 75 per cent of global carbon emissions, urban design is increasingly important when planning for climate change. This discussion examines the creative urban design solutions coming out of the world’s cities. Saskia Sassen is Robert S Lynd Professor of Sociology at Columbia University. Richard Sennett is professor of sociology at LSE and NYU. Jonathon Porritti s the chair of the sustainable development commission and founder and director of Forum for the Future.

    —Huffduffed by briansuda 3 years ago

  6. Tim Brown: Change By Design

    Tim Brown

    CEO, IDEO; Author, Change By Design

    One myth of innovation is that brilliant solutions leap fully formed from the minds of geniuses. In reality, we don’t simply realize solutions; we design them. Design thinking is now being applied to address a wide range of concerns, from delivering clean drinking water to improving airport security and microfinancing.

    This program was recorded in front of a live audience at the Commonwealth Club of California on November 9, 2009

    http://fora.tv/2009/11/09/Change_by_Design_Tim_Brown_of_IDEO

    —Huffduffed by adactio 3 years ago

  7. From Pixels to Plastic

    As a point of departure, Matt Webb introduces us to the concept of Generation C, a generation not defined by age but by a mindset shaped by the internet. People in Generation C are connected in communities, are creatively involved, and like to control their surroundings.

    Designing products that appeal to Generation C involves looking at the experience that products produce and treating experience as a design surface on which to work. Using entertaining examples, Matt illustrates the colors in the experience pallet. He discusses the enjoyment we get out of watching familiar things happen, why we like to work with semi-autonomous things, and the pleasure we get from conceiving complex activities as a single object.

    This design philosophy tends to blur the boundaries between hardware, software, and the Web. Concepts like desktop widgets can be abstracted to new products that transcend the computer desktop. Pixels can become plastic.

    From: http://itc.conversationsnetwork.org/shows/detail3491.html?loomia_si=t0:a16:g2:r2:c0.183942:b16407789

    —Huffduffed by adactio 4 years ago